DUSK Steam key art
DUSK cover art

Steam revenue analysis

DUSK Steam Revenue & Sales Estimates

David Szymanski · New Blood Interactive

$10.9MEst. Gross Revenue

586,725 estimated sales, 97% positive reviews, and $7,680,413.31 potentially retained by the developer after Steam's platform fees.

Action97% Positive$7.99MC 88

Revenue Overview

$10.9M

Gross Revenue

$7.7M

Developer Revenue

586,725

Est. Copies Sold

$10.9M

Revenue / Year (avg. 1 yr)

$8.7MLow estimate
$10.9MBest estimate
$26.2MHigh estimate

How the revenue splits

Gross Revenue
$10,907,218
Steam Platform Fee(29.6%)
−$3,226,804
Developer Revenue
$7,680,413

Developer vs. Steam

Developer: 70.4%($7,680,413)Steam: 29.6%($3,226,804)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$226,804
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
23,469Total Reviews
22,765positive (97%)
704negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    23,469 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DUSK, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.6%. That turns an estimated $10,907,218 in gross revenue into roughly $7,680,413 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $7.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.6%

Tiered 30 / 25 / 20%

Revenue estimates for DUSK use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,907,218

To developer

$7,680,413

To developer: 70.4%

$7,680,413

Platform fee: 29.6%

$3,226,804

Epic Games Store

Gross revenue baseline: $10,907,218

To developer

$9,718,352

To developer: 89.1%

$9,718,352

Platform fee: 10.9%

$1,188,866

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,907,218

To developer

$7,635,052

To developer: 70.0%

$7,635,052

Platform fee: 30.0%

$3,272,165

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DUSK ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.3h avg3.7h median

6.3h

Average Playtime

3.7h

Median Playtime

0.9h

Recent Activity (2 Weeks)

DUSK keeps players engaged for an average of 6.3 hours – solid engagement for a action game.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDavid Szymanski
PublisherNew Blood Interactive
Release Date
Years on Market1 year
Current Price$7.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players36
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

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Frequently Asked Questions

How much has DUSK earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DUSK's total gross revenue on Steam at approximately $10,907,218.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,725,774
  • Calibrated midpoint (x25): $10,907,218
  • Optimistic estimate (x60): $26,177,323

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DUSK sold on Steam?

With 23,469 Steam reviews and a 97% positive rating, we estimate DUSK has sold between 469,380 and 1,408,140 copies, with a best estimate of 586,725.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does David Szymanski earn from DUSK?

After Steam's tiered platform fee of effectively 29.6%, David Szymanski keeps an estimated $7,680,413 from DUSK's gross revenue of $10,907,218.

Here's the breakdown:

  • Gross Revenue: $10,907,218
  • Steam's Fee (29.6%): -$3,226,804
  • Developer Revenue: $7,680,413

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DUSK?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DUSK, with an estimated gross revenue of $10,907,218, this results in an effective rate of 29.6%. Steam keeps approximately $3,226,804 and David Szymanski receives $7,680,413.

How accurate are these revenue estimates for DUSK?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,725,774 to $26,177,323) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $19.

What would DUSK earn on Epic Games Store instead?

If DUSK generated the same gross revenue on the Epic Games Store, David Szymanski would keep approximately $9,718,352 - that's $2,037,938 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,188,866. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,635,052.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DUSK?

According to SteamSpy data, players spend an average of 6.3 hours in DUSK, with a median playtime of 3.7 hours. This indicates solid player engagement.

What is DUSK's Metacritic score?

DUSK has a Metacritic score of 88/100, which is considered "generally favorable" by critics. The Steam community rates the game 97% positive based on 23,469 user reviews.