Iron Lung Steam key art
Iron Lung cover art

Steam revenue analysis

Iron Lung Steam Revenue & Sales Estimates

David Szymanski

$1.5MEst. Gross Revenue

285,950 estimated sales, 92% positive reviews, and $1,022,843.15 potentially retained by the developer after Steam's platform fees.

Adventure92% Positive$7.99

Revenue Overview

$1.5M

Gross Revenue

$1M

Developer Revenue

285,950

Est. Copies Sold

$365.3K

Revenue / Year (avg. 4 yr)

$835KLow estimate
$1.5MBest estimate
$2.5MHigh estimate

How the revenue splits

Gross Revenue
$1,461,205
Steam Platform Fee(30.0%)
−$438,361
Developer Revenue
$1,022,843

Developer vs. Steam

Developer: 70.0%($1,022,843)Steam: 30.0%($438,361)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$438,361
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
8,170Total Reviews
7,516positive (92%)
654negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,170 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Iron Lung, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,461,205 in gross revenue into roughly $1,022,843 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.11

List price $7.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Iron Lung use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,461,205

To developer

$1,022,843

To developer: 70.0%

$1,022,843

Platform fee: 30.0%

$438,361

Epic Games Store

Gross revenue baseline: $1,461,205

To developer

$1,405,860

To developer: 96.2%

$1,405,860

Platform fee: 3.8%

$55,345

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 3.8%.

GOG

Gross revenue baseline: $1,461,205

To developer

$1,022,843

To developer: 70.0%

$1,022,843

Platform fee: 30.0%

$438,361

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 91% by revenue in Adventure
91%

Top 91% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Iron Lung ranks in the top 91% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.3h avg1.4h median

2.3h

Average Playtime

1.4h

Median Playtime

Iron Lung keeps players engaged for an average of 2.3 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperDavid Szymanski
PublisherDavid Szymanski
Release DateMarch 8, 2022
Years on Market4 years
Current Price$7.99
Calibrated Avg. Selling Price$5.11
GenreAdventure
Peak Players3
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Iron Lung earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Iron Lung's total gross revenue on Steam at approximately $1,461,205.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $834,974
  • Calibrated midpoint (x35): $1,461,205
  • Optimistic estimate (x60): $2,504,922

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Iron Lung sold on Steam?

With 8,170 Steam reviews and a 92% positive rating, we estimate Iron Lung has sold between 163,400 and 490,200 copies, with a best estimate of 285,950.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does David Szymanski earn from Iron Lung?

After Steam's tiered platform fee of effectively 30.0%, David Szymanski keeps an estimated $1,022,843 from Iron Lung's gross revenue of $1,461,205.

Here's the breakdown:

  • Gross Revenue: $1,461,205
  • Steam's Fee (30.0%): -$438,361
  • Developer Revenue: $1,022,843

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Iron Lung?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Iron Lung, with an estimated gross revenue of $1,461,205, this results in an effective rate of 30.0%. Steam keeps approximately $438,361 and David Szymanski receives $1,022,843.

How accurate are these revenue estimates for Iron Lung?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($834,974 to $2,504,922) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $5.

What would Iron Lung earn on Epic Games Store instead?

If Iron Lung generated the same gross revenue on the Epic Games Store, David Szymanski would keep approximately $1,405,860 - that's $383,017 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $55,345. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,022,843.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Iron Lung?

According to SteamSpy data, players spend an average of 2.3 hours in Iron Lung, with a median playtime of 1.4 hours. This indicates solid player engagement.