Citizen Sleeper Steam key art
Citizen Sleeper cover art

Steam revenue analysis

Citizen Sleeper Steam Revenue & Sales Estimates

Jump Over The Age · Fellow Traveller

$3.4MEst. Gross Revenue

259,360 estimated sales, 93% positive reviews, and $2,394,670.88 potentially retained by the developer after Steam's platform fees.

Adventure93% Positive$19.99

Revenue Overview

$3.4M

Gross Revenue

$2.4M

Developer Revenue

259,360

Est. Copies Sold

$855.2K

Revenue / Year (avg. 4 yr)

$2.1MLow estimate
$3.4MBest estimate
$6.4MHigh estimate

How the revenue splits

Gross Revenue
$3,420,958
Steam Platform Fee(30.0%)
−$1,026,288
Developer Revenue
$2,394,671

Developer vs. Steam

Developer: 70.0%($2,394,671)Steam: 30.0%($1,026,288)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,026,288
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
8,105Total Reviews
7,538positive (93%)
567negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,105 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Citizen Sleeper, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,420,958 in gross revenue into roughly $2,394,671 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Citizen Sleeper use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,420,958

To developer

$2,394,671

To developer: 70.0%

$2,394,671

Platform fee: 30.0%

$1,026,288

Epic Games Store

Gross revenue baseline: $3,420,958

To developer

$3,130,443

To developer: 91.5%

$3,130,443

Platform fee: 8.5%

$290,515

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.5%.

GOG

Gross revenue baseline: $3,420,958

To developer

$2,394,671

To developer: 70.0%

$2,394,671

Platform fee: 30.0%

$1,026,288

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 69% by revenue in Adventure
69%

Top 69% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Citizen Sleeper ranks in the top 69% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.8h avg4.3h median

5.8h

Average Playtime

4.3h

Median Playtime

2h

Recent Activity (2 Weeks)

Citizen Sleeper keeps players engaged for an average of 5.8 hours – solid engagement for a adventure game.

Current Activity34% still active

Game Details

Dataset updated: April 18, 2026

DeveloperJump Over The Age
PublisherFellow Traveller
Release DateMay 4, 2022
Years on Market4 years
Current Price$19.99
Calibrated Avg. Selling Price$13.19
GenreAdventure
Peak Players36
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Citizen Sleeper earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Citizen Sleeper's total gross revenue on Steam at approximately $3,420,958.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,138,099
  • Calibrated midpoint (x32): $3,420,958
  • Optimistic estimate (x60): $6,414,297

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Citizen Sleeper sold on Steam?

With 8,105 Steam reviews and a 93% positive rating, we estimate Citizen Sleeper has sold between 162,100 and 486,300 copies, with a best estimate of 259,360.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Jump Over The Age earn from Citizen Sleeper?

After Steam's tiered platform fee of effectively 30.0%, Jump Over The Age keeps an estimated $2,394,671 from Citizen Sleeper's gross revenue of $3,420,958.

Here's the breakdown:

  • Gross Revenue: $3,420,958
  • Steam's Fee (30.0%): -$1,026,288
  • Developer Revenue: $2,394,671

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Citizen Sleeper?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Citizen Sleeper, with an estimated gross revenue of $3,420,958, this results in an effective rate of 30.0%. Steam keeps approximately $1,026,288 and Jump Over The Age receives $2,394,671.

How accurate are these revenue estimates for Citizen Sleeper?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,138,099 to $6,414,297) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $13.

What would Citizen Sleeper earn on Epic Games Store instead?

If Citizen Sleeper generated the same gross revenue on the Epic Games Store, Jump Over The Age would keep approximately $3,130,443 - that's $735,773 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $290,515. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,394,671.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Citizen Sleeper?

According to SteamSpy data, players spend an average of 5.8 hours in Citizen Sleeper, with a median playtime of 4.3 hours. This indicates solid player engagement.