Little Witch in the Woods Steam key art
Little Witch in the Woods cover art

Steam revenue analysis

Little Witch in the Woods Steam Revenue & Sales Estimates

SUNNY SIDE UP

$4.2MEst. Gross Revenue

244,260 estimated sales, 89% positive reviews, and $2,939,180.58 potentially retained by the developer after Steam's platform fees.

Adventure89% Positive$19.99

Revenue Overview

$4.2M

Gross Revenue

$2.9M

Developer Revenue

244,260

Est. Copies Sold

$4.2M

Revenue / Year (avg. 1 yr)

$2.8MLow estimate
$4.2MBest estimate
$8.4MHigh estimate

How the revenue splits

Gross Revenue
$4,198,829
Steam Platform Fee(30.0%)
−$1,259,649
Developer Revenue
$2,939,181

Developer vs. Steam

Developer: 70.0%($2,939,181)Steam: 30.0%($1,259,649)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,259,649
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
8,142Total Reviews
7,246positive (89%)
896negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,142 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Little Witch in the Woods, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,198,829 in gross revenue into roughly $2,939,181 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.19

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Little Witch in the Woods use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,198,829

To developer

$2,939,181

To developer: 70.0%

$2,939,181

Platform fee: 30.0%

$1,259,649

Epic Games Store

Gross revenue baseline: $4,198,829

To developer

$3,814,970

To developer: 90.9%

$3,814,970

Platform fee: 9.1%

$383,860

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.1%.

GOG

Gross revenue baseline: $4,198,829

To developer

$2,939,181

To developer: 70.0%

$2,939,181

Platform fee: 30.0%

$1,259,649

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 63% by revenue in Adventure
63%

Top 63% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Little Witch in the Woods ranks in the top 63% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.5h avg5.5h median

11.5h

Average Playtime

5.5h

Median Playtime

A median playtime of 5.5h and average of 11.5h suggest a dedicated core community playing this adventure game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperSUNNY SIDE UP
PublisherSUNNY SIDE UP
Release DateSeptember 13, 2025
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$17.19
GenreAdventure
Peak Players56
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Little Witch in the Woods earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Little Witch in the Woods's total gross revenue on Steam at approximately $4,198,829.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,799,220
  • Calibrated midpoint (x30): $4,198,829
  • Optimistic estimate (x60): $8,397,659

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Little Witch in the Woods sold on Steam?

With 8,142 Steam reviews and a 89% positive rating, we estimate Little Witch in the Woods has sold between 162,840 and 488,520 copies, with a best estimate of 244,260.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does SUNNY SIDE UP earn from Little Witch in the Woods?

After Steam's tiered platform fee of effectively 30.0%, SUNNY SIDE UP keeps an estimated $2,939,181 from Little Witch in the Woods's gross revenue of $4,198,829.

Here's the breakdown:

  • Gross Revenue: $4,198,829
  • Steam's Fee (30.0%): -$1,259,649
  • Developer Revenue: $2,939,181

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Little Witch in the Woods?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Little Witch in the Woods, with an estimated gross revenue of $4,198,829, this results in an effective rate of 30.0%. Steam keeps approximately $1,259,649 and SUNNY SIDE UP receives $2,939,181.

How accurate are these revenue estimates for Little Witch in the Woods?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,799,220 to $8,397,659) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $17.

What would Little Witch in the Woods earn on Epic Games Store instead?

If Little Witch in the Woods generated the same gross revenue on the Epic Games Store, SUNNY SIDE UP would keep approximately $3,814,970 - that's $875,789 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $383,860. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,939,181.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Little Witch in the Woods?

According to SteamSpy data, players spend an average of 11.5 hours in Little Witch in the Woods, with a median playtime of 5.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.