Wasteland 2: Director's Cut Steam key art
Wasteland 2: Director's Cut cover art

Steam revenue analysis

Wasteland 2: Director's Cut Steam Revenue & Sales Estimates

inXile Entertainment

$4.2MEst. Gross Revenue

289,944 estimated sales, 82% positive reviews, and $2,922,635.52 potentially retained by the developer after Steam's platform fees.

Adventure82% Positive$29.99

Revenue Overview

$4.2M

Gross Revenue

$2.9M

Developer Revenue

289,944

Est. Copies Sold

$347.9K

Revenue / Year (avg. 12 yr)

$2.3MLow estimate
$4.2MBest estimate
$7MHigh estimate

How the revenue splits

Gross Revenue
$4,175,194
Steam Platform Fee(30.0%)
−$1,252,558
Developer Revenue
$2,922,636

Developer vs. Steam

Developer: 70.0%($2,922,636)Steam: 30.0%($1,252,558)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,252,558
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
8,054Total Reviews
6,604positive (82%)
1,450negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,054 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wasteland 2: Director's Cut, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,175,194 in gross revenue into roughly $2,922,636 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.40

List price $29.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Wasteland 2: Director's Cut use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,175,194

To developer

$2,922,636

To developer: 70.0%

$2,922,636

Platform fee: 30.0%

$1,252,558

Epic Games Store

Gross revenue baseline: $4,175,194

To developer

$3,794,170

To developer: 90.9%

$3,794,170

Platform fee: 9.1%

$381,023

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.1%.

GOG

Gross revenue baseline: $4,175,194

To developer

$2,922,636

To developer: 70.0%

$2,922,636

Platform fee: 30.0%

$1,252,558

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Adventure
64%

Top 64% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Wasteland 2: Director's Cut ranks in the top 64% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.6h avg11.1h median

19.6h

Average Playtime

11.1h

Median Playtime

Wasteland 2: Director's Cut keeps players engaged for an average of 19.6 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperinXile Entertainment
PublisherinXile Entertainment
Release DateSeptember 17, 2014
Years on Market12 years
Current Price$29.99
Calibrated Avg. Selling Price$14.40
GenreAdventure
Peak Players10
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Wasteland 2: Director's Cut earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wasteland 2: Director's Cut's total gross revenue on Steam at approximately $4,175,194.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,319,552
  • Calibrated midpoint (x36): $4,175,194
  • Optimistic estimate (x60): $6,958,656

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wasteland 2: Director's Cut sold on Steam?

With 8,054 Steam reviews and a 82% positive rating, we estimate Wasteland 2: Director's Cut has sold between 161,080 and 483,240 copies, with a best estimate of 289,944.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does inXile Entertainment earn from Wasteland 2: Director's Cut?

After Steam's tiered platform fee of effectively 30.0%, inXile Entertainment keeps an estimated $2,922,636 from Wasteland 2: Director's Cut's gross revenue of $4,175,194.

Here's the breakdown:

  • Gross Revenue: $4,175,194
  • Steam's Fee (30.0%): -$1,252,558
  • Developer Revenue: $2,922,636

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wasteland 2: Director's Cut?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wasteland 2: Director's Cut, with an estimated gross revenue of $4,175,194, this results in an effective rate of 30.0%. Steam keeps approximately $1,252,558 and inXile Entertainment receives $2,922,636.

How accurate are these revenue estimates for Wasteland 2: Director's Cut?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,319,552 to $6,958,656) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $14.

What would Wasteland 2: Director's Cut earn on Epic Games Store instead?

If Wasteland 2: Director's Cut generated the same gross revenue on the Epic Games Store, inXile Entertainment would keep approximately $3,794,170 - that's $871,535 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $381,023. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,922,636.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wasteland 2: Director's Cut?

According to SteamSpy data, players spend an average of 19.6 hours in Wasteland 2: Director's Cut, with a median playtime of 11.1 hours. This indicates solid player engagement.