There Is No Game: Wrong Dimension Steam key art
There Is No Game: Wrong Dimension cover art

Steam revenue analysis

There Is No Game: Wrong Dimension Steam Revenue & Sales Estimates

Draw Me A Pixel

$7.2MEst. Gross Revenue

609,180 estimated sales, 98% positive reviews, and $5,040,355.32 potentially retained by the developer after Steam's platform fees.

Action98% Positive$12.99MC 89

Revenue Overview

$7.2M

Gross Revenue

$5M

Developer Revenue

609,180

Est. Copies Sold

$7.2M

Revenue / Year (avg. 1 yr)

$5.5MLow estimate
$7.2MBest estimate
$16.6MHigh estimate

How the revenue splits

Gross Revenue
$7,200,508
Steam Platform Fee(30.0%)
−$2,160,152
Developer Revenue
$5,040,355

Developer vs. Steam

Developer: 70.0%($5,040,355)Steam: 30.0%($2,160,152)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,160,152
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
23,430Total Reviews
22,961positive (98%)
469negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    23,430 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For There Is No Game: Wrong Dimension, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,200,508 in gross revenue into roughly $5,040,355 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for There Is No Game: Wrong Dimension use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,200,508

To developer

$5,040,355

To developer: 70.0%

$5,040,355

Platform fee: 30.0%

$2,160,152

Epic Games Store

Gross revenue baseline: $7,200,508

To developer

$6,456,447

To developer: 89.7%

$6,456,447

Platform fee: 10.3%

$744,061

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,200,508

To developer

$5,040,355

To developer: 70.0%

$5,040,355

Platform fee: 30.0%

$2,160,152

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

There Is No Game: Wrong Dimension ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6h avg5.5h median

6h

Average Playtime

5.5h

Median Playtime

There Is No Game: Wrong Dimension keeps players engaged for an average of 6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperDraw Me A Pixel
PublisherDraw Me A Pixel
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players34
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudRemote Play on TabletFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has There Is No Game: Wrong Dimension earned on Steam?

Based on our analysis using the Boxleiter method, we estimate There Is No Game: Wrong Dimension's total gross revenue on Steam at approximately $7,200,508.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,538,852
  • Calibrated midpoint (x26): $7,200,508
  • Optimistic estimate (x60): $16,616,556

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has There Is No Game: Wrong Dimension sold on Steam?

With 23,430 Steam reviews and a 98% positive rating, we estimate There Is No Game: Wrong Dimension has sold between 468,600 and 1,405,800 copies, with a best estimate of 609,180.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Draw Me A Pixel earn from There Is No Game: Wrong Dimension?

After Steam's tiered platform fee of effectively 30.0%, Draw Me A Pixel keeps an estimated $5,040,355 from There Is No Game: Wrong Dimension's gross revenue of $7,200,508.

Here's the breakdown:

  • Gross Revenue: $7,200,508
  • Steam's Fee (30.0%): -$2,160,152
  • Developer Revenue: $5,040,355

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from There Is No Game: Wrong Dimension?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For There Is No Game: Wrong Dimension, with an estimated gross revenue of $7,200,508, this results in an effective rate of 30.0%. Steam keeps approximately $2,160,152 and Draw Me A Pixel receives $5,040,355.

How accurate are these revenue estimates for There Is No Game: Wrong Dimension?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,538,852 to $16,616,556) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $12.

What would There Is No Game: Wrong Dimension earn on Epic Games Store instead?

If There Is No Game: Wrong Dimension generated the same gross revenue on the Epic Games Store, Draw Me A Pixel would keep approximately $6,456,447 - that's $1,416,091 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $744,061. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,040,355.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in There Is No Game: Wrong Dimension?

According to SteamSpy data, players spend an average of 6 hours in There Is No Game: Wrong Dimension, with a median playtime of 5.5 hours. This indicates solid player engagement.

What is There Is No Game: Wrong Dimension's Metacritic score?

There Is No Game: Wrong Dimension has a Metacritic score of 89/100, which is considered "generally favorable" by critics. The Steam community rates the game 98% positive based on 23,430 user reviews.