Resident Evil 0 Steam key art
Resident Evil 0 cover art

Steam revenue analysis

Resident Evil 0 Steam Revenue & Sales Estimates

CAPCOM Co., Ltd.

$4.7MEst. Gross Revenue

488,520 estimated sales, 81% positive reviews, and $3,282,854.40 potentially retained by the developer after Steam's platform fees.

Action81% Positive$4.99

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

488,520

Est. Copies Sold

$469K

Revenue / Year (avg. 10 yr)

$2.6MLow estimate
$4.7MBest estimate
$7.8MHigh estimate

How the revenue splits

Gross Revenue
$4,689,792
Steam Platform Fee(30.0%)
−$1,406,938
Developer Revenue
$3,282,854

Developer vs. Steam

Developer: 70.0%($3,282,854)Steam: 30.0%($1,406,938)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,406,938
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
13,570Total Reviews
10,992positive (81%)
2,578negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,570 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Resident Evil 0, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,689,792 in gross revenue into roughly $3,282,854 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $4.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Resident Evil 0 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,689,792

To developer

$3,282,854

To developer: 70.0%

$3,282,854

Platform fee: 30.0%

$1,406,938

Epic Games Store

Gross revenue baseline: $4,689,792

To developer

$4,247,017

To developer: 90.6%

$4,247,017

Platform fee: 9.4%

$442,775

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,689,792

To developer

$3,282,854

To developer: 70.0%

$3,282,854

Platform fee: 30.0%

$1,406,938

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 58% by revenue in Action
58%

Top 58% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Resident Evil 0 ranks in the top 58% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.9h avg4h median

7.9h

Average Playtime

4h

Median Playtime

7.9h

Recent Activity (2 Weeks)

Resident Evil 0 keeps players engaged for an average of 7.9 hours – solid engagement for a action game.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCAPCOM Co., Ltd.
PublisherCAPCOM Co., Ltd.
Release DateJanuary 18, 2016
Years on Market10 years
Current Price$4.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players83
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Resident Evil 0 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Resident Evil 0's total gross revenue on Steam at approximately $4,689,792.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,605,440
  • Calibrated midpoint (x36): $4,689,792
  • Optimistic estimate (x60): $7,816,320

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Resident Evil 0 sold on Steam?

With 13,570 Steam reviews and a 81% positive rating, we estimate Resident Evil 0 has sold between 271,400 and 814,200 copies, with a best estimate of 488,520.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does CAPCOM Co., Ltd. earn from Resident Evil 0?

After Steam's tiered platform fee of effectively 30.0%, CAPCOM Co., Ltd. keeps an estimated $3,282,854 from Resident Evil 0's gross revenue of $4,689,792.

Here's the breakdown:

  • Gross Revenue: $4,689,792
  • Steam's Fee (30.0%): -$1,406,938
  • Developer Revenue: $3,282,854

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Resident Evil 0?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Resident Evil 0, with an estimated gross revenue of $4,689,792, this results in an effective rate of 30.0%. Steam keeps approximately $1,406,938 and CAPCOM Co., Ltd. receives $3,282,854.

How accurate are these revenue estimates for Resident Evil 0?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,605,440 to $7,816,320) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $10.

What would Resident Evil 0 earn on Epic Games Store instead?

If Resident Evil 0 generated the same gross revenue on the Epic Games Store, CAPCOM Co., Ltd. would keep approximately $4,247,017 - that's $964,163 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $442,775. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,282,854.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Resident Evil 0?

According to SteamSpy data, players spend an average of 7.9 hours in Resident Evil 0, with a median playtime of 4 hours. This indicates solid player engagement.