Crysis 2 - Maximum Edition Steam key art
Crysis 2 - Maximum Edition cover art

Steam revenue analysis

Crysis 2 - Maximum Edition Steam Revenue & Sales Estimates

Crytek Studios · Electronic Arts

$7.1MEst. Gross Revenue

490,644 estimated sales, 85% positive reviews, and $4,945,691.52 potentially retained by the developer after Steam's platform fees.

Action85% Positive$29.99

Revenue Overview

$7.1M

Gross Revenue

$4.9M

Developer Revenue

490,644

Est. Copies Sold

$471K

Revenue / Year (avg. 15 yr)

$3.9MLow estimate
$7.1MBest estimate
$11.8MHigh estimate

How the revenue splits

Gross Revenue
$7,065,274
Steam Platform Fee(30.0%)
−$2,119,582
Developer Revenue
$4,945,692

Developer vs. Steam

Developer: 70.0%($4,945,692)Steam: 30.0%($2,119,582)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,119,582
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
13,629Total Reviews
11,585positive (85%)
2,044negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,629 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Crysis 2 - Maximum Edition, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,065,274 in gross revenue into roughly $4,945,692 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.40

List price $29.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Crysis 2 - Maximum Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,065,274

To developer

$4,945,692

To developer: 70.0%

$4,945,692

Platform fee: 30.0%

$2,119,582

Epic Games Store

Gross revenue baseline: $7,065,274

To developer

$6,337,441

To developer: 89.7%

$6,337,441

Platform fee: 10.3%

$727,833

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,065,274

To developer

$4,945,692

To developer: 70.0%

$4,945,692

Platform fee: 30.0%

$2,119,582

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 45% by revenue in Action
45%

Top 45% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Crysis 2 - Maximum Edition ranks in the top 45% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.4h avg3.8h median

7.4h

Average Playtime

3.8h

Median Playtime

Crysis 2 - Maximum Edition keeps players engaged for an average of 7.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperCrytek Studios
PublisherElectronic Arts
Release DateMarch 21, 2011
Years on Market15 years
Current Price$29.99
Calibrated Avg. Selling Price$14.40
GenreAction
Peak Players27
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Crysis 2 - Maximum Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Crysis 2 - Maximum Edition's total gross revenue on Steam at approximately $7,065,274.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,925,152
  • Calibrated midpoint (x36): $7,065,274
  • Optimistic estimate (x60): $11,775,456

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Crysis 2 - Maximum Edition sold on Steam?

With 13,629 Steam reviews and a 85% positive rating, we estimate Crysis 2 - Maximum Edition has sold between 272,580 and 817,740 copies, with a best estimate of 490,644.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crytek Studios earn from Crysis 2 - Maximum Edition?

After Steam's tiered platform fee of effectively 30.0%, Crytek Studios keeps an estimated $4,945,692 from Crysis 2 - Maximum Edition's gross revenue of $7,065,274.

Here's the breakdown:

  • Gross Revenue: $7,065,274
  • Steam's Fee (30.0%): -$2,119,582
  • Developer Revenue: $4,945,692

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Crysis 2 - Maximum Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Crysis 2 - Maximum Edition, with an estimated gross revenue of $7,065,274, this results in an effective rate of 30.0%. Steam keeps approximately $2,119,582 and Crytek Studios receives $4,945,692.

How accurate are these revenue estimates for Crysis 2 - Maximum Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,925,152 to $11,775,456) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $14.

What would Crysis 2 - Maximum Edition earn on Epic Games Store instead?

If Crysis 2 - Maximum Edition generated the same gross revenue on the Epic Games Store, Crytek Studios would keep approximately $6,337,441 - that's $1,391,749 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $727,833. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,945,692.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Crysis 2 - Maximum Edition?

According to SteamSpy data, players spend an average of 7.4 hours in Crysis 2 - Maximum Edition, with a median playtime of 3.8 hours. This indicates solid player engagement.