Cultivation Tales Steam key art
Cultivation Tales cover art

Steam revenue analysis

Cultivation Tales Steam Revenue & Sales Estimates

Ac Games

$8.1MEst. Gross Revenue

436,448 estimated sales, 38% positive reviews, and $5,679,497.82 potentially retained by the developer after Steam's platform fees.

Action38% Positive$19.99

Revenue Overview

$8.1M

Gross Revenue

$5.7M

Developer Revenue

436,448

Est. Copies Sold

$8.1M

Revenue / Year (avg. 1 yr)

$5.1MLow estimate
$8.1MBest estimate
$15.2MHigh estimate

How the revenue splits

Gross Revenue
$8,113,568
Steam Platform Fee(30.0%)
−$2,434,071
Developer Revenue
$5,679,498

Developer vs. Steam

Developer: 70.0%($5,679,498)Steam: 30.0%($2,434,071)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,434,071
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

38%positive
13,639Total Reviews
5,183positive (38%)
8,456negative (62%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,639 reviews and a 38% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cultivation Tales, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,113,568 in gross revenue into roughly $5,679,498 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cultivation Tales use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,113,568

To developer

$5,679,498

To developer: 70.0%

$5,679,498

Platform fee: 30.0%

$2,434,071

Epic Games Store

Gross revenue baseline: $8,113,568

To developer

$7,259,940

To developer: 89.5%

$7,259,940

Platform fee: 10.5%

$853,628

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,113,568

To developer

$5,679,498

To developer: 70.0%

$5,679,498

Platform fee: 30.0%

$2,434,071

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cultivation Tales ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

31.7h avg18.5h median

31.7h

Average Playtime

18.5h

Median Playtime

1.3h

Recent Activity (2 Weeks)

Cultivation Tales keeps players engaged for an average of 31.7 hours – solid engagement for a action game.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAc Games
PublisherAc Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players7
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Cultivation Tales earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cultivation Tales's total gross revenue on Steam at approximately $8,113,568.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,070,980
  • Calibrated midpoint (x32): $8,113,568
  • Optimistic estimate (x60): $15,212,941

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cultivation Tales sold on Steam?

With 13,639 Steam reviews and a 38% positive rating, we estimate Cultivation Tales has sold between 272,780 and 818,340 copies, with a best estimate of 436,448.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ac Games earn from Cultivation Tales?

After Steam's tiered platform fee of effectively 30.0%, Ac Games keeps an estimated $5,679,498 from Cultivation Tales's gross revenue of $8,113,568.

Here's the breakdown:

  • Gross Revenue: $8,113,568
  • Steam's Fee (30.0%): -$2,434,071
  • Developer Revenue: $5,679,498

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cultivation Tales?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cultivation Tales, with an estimated gross revenue of $8,113,568, this results in an effective rate of 30.0%. Steam keeps approximately $2,434,071 and Ac Games receives $5,679,498.

How accurate are these revenue estimates for Cultivation Tales?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,070,980 to $15,212,941) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $19.

What would Cultivation Tales earn on Epic Games Store instead?

If Cultivation Tales generated the same gross revenue on the Epic Games Store, Ac Games would keep approximately $7,259,940 - that's $1,580,442 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $853,628. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,679,498.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cultivation Tales?

According to SteamSpy data, players spend an average of 31.7 hours in Cultivation Tales, with a median playtime of 18.5 hours. This indicates solid player engagement.