Avorion Steam key art
Avorion cover art

Steam revenue analysis

Avorion Steam Revenue & Sales Estimates

Boxelware

$6.1MEst. Gross Revenue

435,648 estimated sales, 90% positive reviews, and $4,266,300.86 potentially retained by the developer after Steam's platform fees.

Action90% Positive$24.99

Revenue Overview

$6.1M

Gross Revenue

$4.3M

Developer Revenue

435,648

Est. Copies Sold

$1M

Revenue / Year (avg. 6 yr)

$3.8MLow estimate
$6.1MBest estimate
$11.4MHigh estimate

How the revenue splits

Gross Revenue
$6,094,716
Steam Platform Fee(30.0%)
−$1,828,415
Developer Revenue
$4,266,301

Developer vs. Steam

Developer: 70.0%($4,266,301)Steam: 30.0%($1,828,415)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,828,415
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
13,614Total Reviews
12,253positive (90%)
1,361negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,614 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Avorion, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,094,716 in gross revenue into roughly $4,266,301 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.99

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Avorion use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,094,716

To developer

$4,266,301

To developer: 70.0%

$4,266,301

Platform fee: 30.0%

$1,828,415

Epic Games Store

Gross revenue baseline: $6,094,716

To developer

$5,483,350

To developer: 90.0%

$5,483,350

Platform fee: 10.0%

$611,366

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $6,094,716

To developer

$4,266,301

To developer: 70.0%

$4,266,301

Platform fee: 30.0%

$1,828,415

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Avorion ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

135h avg27h median

135h

Average Playtime

27h

Median Playtime

10h

Recent Activity (2 Weeks)

A median playtime of 27h and average of 135h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBoxelware
PublisherBoxelware
Release DateMarch 8, 2020
Years on Market6 years
Current Price$24.99
Calibrated Avg. Selling Price$13.99
GenreAction
Peak Players618
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Avorion earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Avorion's total gross revenue on Steam at approximately $6,094,716.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,809,197
  • Calibrated midpoint (x32): $6,094,716
  • Optimistic estimate (x60): $11,427,592

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Avorion sold on Steam?

With 13,614 Steam reviews and a 90% positive rating, we estimate Avorion has sold between 272,280 and 816,840 copies, with a best estimate of 435,648.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Boxelware earn from Avorion?

After Steam's tiered platform fee of effectively 30.0%, Boxelware keeps an estimated $4,266,301 from Avorion's gross revenue of $6,094,716.

Here's the breakdown:

  • Gross Revenue: $6,094,716
  • Steam's Fee (30.0%): -$1,828,415
  • Developer Revenue: $4,266,301

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Avorion?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Avorion, with an estimated gross revenue of $6,094,716, this results in an effective rate of 30.0%. Steam keeps approximately $1,828,415 and Boxelware receives $4,266,301.

How accurate are these revenue estimates for Avorion?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,809,197 to $11,427,592) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $14.

What would Avorion earn on Epic Games Store instead?

If Avorion generated the same gross revenue on the Epic Games Store, Boxelware would keep approximately $5,483,350 - that's $1,217,049 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $611,366. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,266,301.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Avorion?

According to SteamSpy data, players spend an average of 135 hours in Avorion, with a median playtime of 27 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.