Magicraft Steam key art
Magicraft cover art

Steam revenue analysis

Magicraft Steam Revenue & Sales Estimates

Wave Games · bilibili

$5.6MEst. Gross Revenue

405,990 estimated sales, 92% positive reviews, and $3,907,653.75 potentially retained by the developer after Steam's platform fees.

Action92% Positive$15.99

Revenue Overview

$5.6M

Gross Revenue

$3.9M

Developer Revenue

405,990

Est. Copies Sold

$2.8M

Revenue / Year (avg. 2 yr)

$3.7MLow estimate
$5.6MBest estimate
$11.2MHigh estimate

How the revenue splits

Gross Revenue
$5,582,363
Steam Platform Fee(30.0%)
−$1,674,709
Developer Revenue
$3,907,654

Developer vs. Steam

Developer: 70.0%($3,907,654)Steam: 30.0%($1,674,709)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,674,709
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
13,533Total Reviews
12,450positive (92%)
1,083negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,533 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Magicraft, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $16, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,582,363 in gross revenue into roughly $3,907,654 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.75

List price $15.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Magicraft use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,582,363

To developer

$3,907,654

To developer: 70.0%

$3,907,654

Platform fee: 30.0%

$1,674,709

Epic Games Store

Gross revenue baseline: $5,582,363

To developer

$5,032,479

To developer: 90.1%

$5,032,479

Platform fee: 9.9%

$549,884

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,582,363

To developer

$3,907,654

To developer: 70.0%

$3,907,654

Platform fee: 30.0%

$1,674,709

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Magicraft ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

40.7h avg21.7h median

40.7h

Average Playtime

21.7h

Median Playtime

9.6h

Recent Activity (2 Weeks)

Magicraft keeps players engaged for an average of 40.7 hours – solid engagement for a action game.

Current Activity24% still active

Game Details

Dataset updated: April 18, 2026

DeveloperWave Games
Publisherbilibili
Release DateOctober 31, 2024
Years on Market2 years
Current Price$15.99
Calibrated Avg. Selling Price$13.75
GenreAction
Peak Players600
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Magicraft earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Magicraft's total gross revenue on Steam at approximately $5,582,363.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,721,575
  • Calibrated midpoint (x30): $5,582,363
  • Optimistic estimate (x60): $11,164,725

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Magicraft sold on Steam?

With 13,533 Steam reviews and a 92% positive rating, we estimate Magicraft has sold between 270,660 and 811,980 copies, with a best estimate of 405,990.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Wave Games earn from Magicraft?

After Steam's tiered platform fee of effectively 30.0%, Wave Games keeps an estimated $3,907,654 from Magicraft's gross revenue of $5,582,363.

Here's the breakdown:

  • Gross Revenue: $5,582,363
  • Steam's Fee (30.0%): -$1,674,709
  • Developer Revenue: $3,907,654

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Magicraft?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Magicraft, with an estimated gross revenue of $5,582,363, this results in an effective rate of 30.0%. Steam keeps approximately $1,674,709 and Wave Games receives $3,907,654.

How accurate are these revenue estimates for Magicraft?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,721,575 to $11,164,725) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $14.

What would Magicraft earn on Epic Games Store instead?

If Magicraft generated the same gross revenue on the Epic Games Store, Wave Games would keep approximately $5,032,479 - that's $1,124,825 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $549,884. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,907,654.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Magicraft?

According to SteamSpy data, players spend an average of 40.7 hours in Magicraft, with a median playtime of 21.7 hours. This indicates solid player engagement.