Quake Steam key art
Quake cover art

Steam revenue analysis

Quake Steam Revenue & Sales Estimates

id Software · Bethesda Softworks

$2.5MEst. Gross Revenue

547,200 estimated sales, 97% positive reviews, and $1,761,984.00 potentially retained by the developer after Steam's platform fees.

Action97% Positive$9.99

Revenue Overview

$2.5M

Gross Revenue

$1.8M

Developer Revenue

547,200

Est. Copies Sold

$132.5K

Revenue / Year (avg. 19 yr)

$1.3MLow estimate
$2.5MBest estimate
$4MHigh estimate

How the revenue splits

Gross Revenue
$2,517,120
Steam Platform Fee(30.0%)
−$755,136
Developer Revenue
$1,761,984

Developer vs. Steam

Developer: 70.0%($1,761,984)Steam: 30.0%($755,136)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$755,136
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
14,400Total Reviews
13,968positive (97%)
432negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,400 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Quake, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,517,120 in gross revenue into roughly $1,761,984 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Quake use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,517,120

To developer

$1,761,984

To developer: 70.0%

$1,761,984

Platform fee: 30.0%

$755,136

Epic Games Store

Gross revenue baseline: $2,517,120

To developer

$2,335,066

To developer: 92.8%

$2,335,066

Platform fee: 7.2%

$182,054

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.2%.

GOG

Gross revenue baseline: $2,517,120

To developer

$1,761,984

To developer: 70.0%

$1,761,984

Platform fee: 30.0%

$755,136

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 81% by revenue in Action
81%

Top 81% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Quake ranks in the top 81% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.1h avg1.4h median

6.1h

Average Playtime

1.4h

Median Playtime

A median playtime of 1.4h and average of 6.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

Developerid Software
PublisherBethesda Softworks
Release DateAugust 2, 2007
Years on Market19 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players82
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Quake earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Quake's total gross revenue on Steam at approximately $2,517,120.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,324,800
  • Calibrated midpoint (x38): $2,517,120
  • Optimistic estimate (x60): $3,974,400

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Quake sold on Steam?

With 14,400 Steam reviews and a 97% positive rating, we estimate Quake has sold between 288,000 and 864,000 copies, with a best estimate of 547,200.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does id Software earn from Quake?

After Steam's tiered platform fee of effectively 30.0%, id Software keeps an estimated $1,761,984 from Quake's gross revenue of $2,517,120.

Here's the breakdown:

  • Gross Revenue: $2,517,120
  • Steam's Fee (30.0%): -$755,136
  • Developer Revenue: $1,761,984

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Quake?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Quake, with an estimated gross revenue of $2,517,120, this results in an effective rate of 30.0%. Steam keeps approximately $755,136 and id Software receives $1,761,984.

How accurate are these revenue estimates for Quake?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,324,800 to $3,974,400) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $5.

What would Quake earn on Epic Games Store instead?

If Quake generated the same gross revenue on the Epic Games Store, id Software would keep approximately $2,335,066 - that's $573,082 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $182,054. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,761,984.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Quake?

According to SteamSpy data, players spend an average of 6.1 hours in Quake, with a median playtime of 1.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.