BioShock® 2 Steam key art
BioShock® 2 cover art

Steam revenue analysis

BioShock® 2 Steam Revenue & Sales Estimates

2K Marin · 2K

$5MEst. Gross Revenue

519,084 estimated sales, 89% positive reviews, and $3,488,244.48 potentially retained by the developer after Steam's platform fees.

Action89% Positive$19.99

Revenue Overview

$5M

Gross Revenue

$3.5M

Developer Revenue

519,084

Est. Copies Sold

$311.5K

Revenue / Year (avg. 16 yr)

$2.8MLow estimate
$5MBest estimate
$8.3MHigh estimate

How the revenue splits

Gross Revenue
$4,983,206
Steam Platform Fee(30.0%)
−$1,494,962
Developer Revenue
$3,488,244

Developer vs. Steam

Developer: 70.0%($3,488,244)Steam: 30.0%($1,494,962)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,494,962
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
14,419Total Reviews
12,833positive (89%)
1,586negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,419 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BioShock® 2, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,983,206 in gross revenue into roughly $3,488,244 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for BioShock® 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,983,206

To developer

$3,488,244

To developer: 70.0%

$3,488,244

Platform fee: 30.0%

$1,494,962

Epic Games Store

Gross revenue baseline: $4,983,206

To developer

$4,505,222

To developer: 90.4%

$4,505,222

Platform fee: 9.6%

$477,985

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,983,206

To developer

$3,488,244

To developer: 70.0%

$3,488,244

Platform fee: 30.0%

$1,494,962

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BioShock® 2 ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.3h avg2.2h median

8.3h

Average Playtime

2.2h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 2.2h and average of 8.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

Developer2K Marin
Publisher2K
Release DateFebruary 8, 2010
Years on Market16 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players23
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has BioShock® 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BioShock® 2's total gross revenue on Steam at approximately $4,983,206.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,768,448
  • Calibrated midpoint (x36): $4,983,206
  • Optimistic estimate (x60): $8,305,344

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BioShock® 2 sold on Steam?

With 14,419 Steam reviews and a 89% positive rating, we estimate BioShock® 2 has sold between 288,380 and 865,140 copies, with a best estimate of 519,084.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does 2K Marin earn from BioShock® 2?

After Steam's tiered platform fee of effectively 30.0%, 2K Marin keeps an estimated $3,488,244 from BioShock® 2's gross revenue of $4,983,206.

Here's the breakdown:

  • Gross Revenue: $4,983,206
  • Steam's Fee (30.0%): -$1,494,962
  • Developer Revenue: $3,488,244

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BioShock® 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BioShock® 2, with an estimated gross revenue of $4,983,206, this results in an effective rate of 30.0%. Steam keeps approximately $1,494,962 and 2K Marin receives $3,488,244.

How accurate are these revenue estimates for BioShock® 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,768,448 to $8,305,344) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $10.

What would BioShock® 2 earn on Epic Games Store instead?

If BioShock® 2 generated the same gross revenue on the Epic Games Store, 2K Marin would keep approximately $4,505,222 - that's $1,016,977 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $477,985. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,488,244.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BioShock® 2?

According to SteamSpy data, players spend an average of 8.3 hours in BioShock® 2, with a median playtime of 2.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.