RAGE Steam key art
RAGE cover art

Steam revenue analysis

RAGE Steam Revenue & Sales Estimates

id Software · Bethesda Softworks

$4.9MEst. Gross Revenue

544,391 estimated sales, 78% positive reviews, and $3,463,959.93 potentially retained by the developer after Steam's platform fees.

Action78% Positive$9.99

Revenue Overview

$4.9M

Gross Revenue

$3.5M

Developer Revenue

544,391

Est. Copies Sold

$4.9M

Revenue / Year (avg. 1 yr)

$3.2MLow estimate
$4.9MBest estimate
$9.6MHigh estimate

How the revenue splits

Gross Revenue
$4,948,514
Steam Platform Fee(30.0%)
−$1,484,554
Developer Revenue
$3,463,960

Developer vs. Steam

Developer: 70.0%($3,463,960)Steam: 30.0%($1,484,554)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,484,554
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
17,561Total Reviews
13,698positive (78%)
3,863negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    17,561 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RAGE, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,948,514 in gross revenue into roughly $3,463,960 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for RAGE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,948,514

To developer

$3,463,960

To developer: 70.0%

$3,463,960

Platform fee: 30.0%

$1,484,554

Epic Games Store

Gross revenue baseline: $4,948,514

To developer

$4,474,692

To developer: 90.4%

$4,474,692

Platform fee: 9.6%

$473,822

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,948,514

To developer

$3,463,960

To developer: 70.0%

$3,463,960

Platform fee: 30.0%

$1,484,554

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RAGE ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.3h avg6.6h median

11.3h

Average Playtime

6.6h

Median Playtime

2.7h

Recent Activity (2 Weeks)

RAGE keeps players engaged for an average of 11.3 hours – solid engagement for a action game.

Current Activity24% still active

Game Details

Dataset updated: April 18, 2026

Developerid Software
PublisherBethesda Softworks
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players34
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has RAGE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RAGE's total gross revenue on Steam at approximately $4,948,514.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,192,590
  • Calibrated midpoint (x31): $4,948,514
  • Optimistic estimate (x60): $9,577,769

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RAGE sold on Steam?

With 17,561 Steam reviews and a 78% positive rating, we estimate RAGE has sold between 351,220 and 1,053,660 copies, with a best estimate of 544,391.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does id Software earn from RAGE?

After Steam's tiered platform fee of effectively 30.0%, id Software keeps an estimated $3,463,960 from RAGE's gross revenue of $4,948,514.

Here's the breakdown:

  • Gross Revenue: $4,948,514
  • Steam's Fee (30.0%): -$1,484,554
  • Developer Revenue: $3,463,960

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RAGE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RAGE, with an estimated gross revenue of $4,948,514, this results in an effective rate of 30.0%. Steam keeps approximately $1,484,554 and id Software receives $3,463,960.

How accurate are these revenue estimates for RAGE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,192,590 to $9,577,769) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would RAGE earn on Epic Games Store instead?

If RAGE generated the same gross revenue on the Epic Games Store, id Software would keep approximately $4,474,692 - that's $1,010,733 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $473,822. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,463,960.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RAGE?

According to SteamSpy data, players spend an average of 11.3 hours in RAGE, with a median playtime of 6.6 hours. This indicates solid player engagement.