DOOM Steam key art
DOOM cover art

Steam revenue analysis

DOOM Steam Revenue & Sales Estimates

id Software · Bethesda Softworks

$66.1MEst. Gross Revenue

6,011,091 estimated sales, 96% positive reviews, and $49,849,512.07 potentially retained by the developer after Steam's platform fees.

Action96% Positive$19.99MC 85

Revenue Overview

$66.1M

Gross Revenue

$49.8M

Developer Revenue

6,011,091

Est. Copies Sold

$6.6M

Revenue / Year (avg. 10 yr)

$45.6MLow estimate
$66.1MBest estimate
$136.7MHigh estimate

How the revenue splits

Gross Revenue
$66,061,890
Steam Platform Fee(24.5%)
−$16,212,378
Developer Revenue
$49,849,512

Developer vs. Steam

Developer: 75.5%($49,849,512)Steam: 24.5%($16,212,378)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$3,212,378

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
207,279Total Reviews
198,988positive (96%)
8,291negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    207,279 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DOOM, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.5%. That turns an estimated $66,061,890 in gross revenue into roughly $49,849,512 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.99

List price $19.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

24.5%

Tiered 30 / 25 / 20%

Revenue estimates for DOOM use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $66,061,890

To developer

$49,849,512

To developer: 75.5%

$49,849,512

Platform fee: 24.5%

$16,212,378

Epic Games Store

Gross revenue baseline: $66,061,890

To developer

$58,254,463

To developer: 88.2%

$58,254,463

Platform fee: 11.8%

$7,807,427

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $66,061,890

To developer

$46,243,323

To developer: 70.0%

$46,243,323

Platform fee: 30.0%

$19,818,567

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Action
7%

Top 7% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DOOM ranks in the top 7% of 2141 tracked action top-sellers, with estimated revenue 11× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.2h avg8.1h median

14.2h

Average Playtime

8.1h

Median Playtime

1.7h

Recent Activity (2 Weeks)

DOOM keeps players engaged for an average of 14.2 hours – solid engagement for a action game.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

Developerid Software
PublisherBethesda Softworks
Release DateMay 11, 2016
Years on Market10 years
Current Price$19.99
Calibrated Avg. Selling Price$10.99
GenreAction
Peak Players1,590
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerCo-opSteam AchievementsSteam Trading CardsColor AlternativesStereo SoundSurround SoundPartial Controller SupportSteam CloudRemote Play on PhoneRemote Play on TabletFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has DOOM earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DOOM's total gross revenue on Steam at approximately $66,061,890.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $45,559,924
  • Calibrated midpoint (x29): $66,061,890
  • Optimistic estimate (x60): $136,679,773

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DOOM sold on Steam?

With 207,279 Steam reviews and a 96% positive rating, we estimate DOOM has sold between 4,145,580 and 12,436,740 copies, with a best estimate of 6,011,091.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does id Software earn from DOOM?

After Steam's tiered platform fee of effectively 24.5%, id Software keeps an estimated $49,849,512 from DOOM's gross revenue of $66,061,890.

Here's the breakdown:

  • Gross Revenue: $66,061,890
  • Steam's Fee (24.5%): -$16,212,378
  • Developer Revenue: $49,849,512

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DOOM?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DOOM, with an estimated gross revenue of $66,061,890, this results in an effective rate of 24.5%. Steam keeps approximately $16,212,378 and id Software receives $49,849,512.

How accurate are these revenue estimates for DOOM?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($45,559,924 to $136,679,773) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $11.

What would DOOM earn on Epic Games Store instead?

If DOOM generated the same gross revenue on the Epic Games Store, id Software would keep approximately $58,254,463 - that's $8,404,951 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $7,807,427. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $46,243,323.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DOOM?

According to SteamSpy data, players spend an average of 14.2 hours in DOOM, with a median playtime of 8.1 hours. This indicates solid player engagement.

What is DOOM's Metacritic score?

DOOM has a Metacritic score of 85/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 207,279 user reviews.