DOOM + DOOM II Steam key art
DOOM + DOOM II cover art

Steam revenue analysis

DOOM + DOOM II Steam Revenue & Sales Estimates

id Software · Bethesda

$4.1MEst. Gross Revenue

899,424 estimated sales, 96% positive reviews, and $2,896,145.28 potentially retained by the developer after Steam's platform fees.

Action96% Positive$9.99

Revenue Overview

$4.1M

Gross Revenue

$2.9M

Developer Revenue

899,424

Est. Copies Sold

$217.8K

Revenue / Year (avg. 19 yr)

$2.3MLow estimate
$4.1MBest estimate
$6.9MHigh estimate

How the revenue splits

Gross Revenue
$4,137,350
Steam Platform Fee(30.0%)
−$1,241,205
Developer Revenue
$2,896,145

Developer vs. Steam

Developer: 70.0%($2,896,145)Steam: 30.0%($1,241,205)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,241,205
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
24,984Total Reviews
23,985positive (96%)
999negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    24,984 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DOOM + DOOM II, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,137,350 in gross revenue into roughly $2,896,145 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for DOOM + DOOM II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,137,350

To developer

$2,896,145

To developer: 70.0%

$2,896,145

Platform fee: 30.0%

$1,241,205

Epic Games Store

Gross revenue baseline: $4,137,350

To developer

$3,760,868

To developer: 90.9%

$3,760,868

Platform fee: 9.1%

$376,482

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.1%.

GOG

Gross revenue baseline: $4,137,350

To developer

$2,896,145

To developer: 70.0%

$2,896,145

Platform fee: 30.0%

$1,241,205

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 63% by revenue in Action
63%

Top 63% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DOOM + DOOM II ranks in the top 63% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.9h avg1.1h median

3.9h

Average Playtime

1.1h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 1.1h and average of 3.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity69% still active

Game Details

Dataset updated: April 18, 2026

Developerid Software
PublisherBethesda
Release DateAugust 2, 2007
Years on Market19 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players345
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPCo-opOnline Co-opLAN Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerFull controller supportCamera ComfortCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionStereo SoundSteam CloudRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has DOOM + DOOM II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DOOM + DOOM II's total gross revenue on Steam at approximately $4,137,350.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,298,528
  • Calibrated midpoint (x36): $4,137,350
  • Optimistic estimate (x60): $6,895,584

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DOOM + DOOM II sold on Steam?

With 24,984 Steam reviews and a 96% positive rating, we estimate DOOM + DOOM II has sold between 499,680 and 1,499,040 copies, with a best estimate of 899,424.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does id Software earn from DOOM + DOOM II?

After Steam's tiered platform fee of effectively 30.0%, id Software keeps an estimated $2,896,145 from DOOM + DOOM II's gross revenue of $4,137,350.

Here's the breakdown:

  • Gross Revenue: $4,137,350
  • Steam's Fee (30.0%): -$1,241,205
  • Developer Revenue: $2,896,145

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DOOM + DOOM II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DOOM + DOOM II, with an estimated gross revenue of $4,137,350, this results in an effective rate of 30.0%. Steam keeps approximately $1,241,205 and id Software receives $2,896,145.

How accurate are these revenue estimates for DOOM + DOOM II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,298,528 to $6,895,584) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $5.

What would DOOM + DOOM II earn on Epic Games Store instead?

If DOOM + DOOM II generated the same gross revenue on the Epic Games Store, id Software would keep approximately $3,760,868 - that's $864,723 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $376,482. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,896,145.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DOOM + DOOM II?

According to SteamSpy data, players spend an average of 3.9 hours in DOOM + DOOM II, with a median playtime of 1.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.