Just Cause Steam key art
Just Cause cover art

Steam revenue analysis

Just Cause Steam Revenue & Sales Estimates

Avalanche Studios · Square Enix

$1.1MEst. Gross Revenue

172,900 estimated sales, 66% positive reviews, and $795,167.10 potentially retained by the developer after Steam's platform fees.

Action66% Positive$6.99

Revenue Overview

$1.1M

Gross Revenue

$795.2K

Developer Revenue

172,900

Est. Copies Sold

$1.1M

Revenue / Year (avg. 1 yr)

$649.1KLow estimate
$1.1MBest estimate
$1.9MHigh estimate

How the revenue splits

Gross Revenue
$1,135,953
Steam Platform Fee(30.0%)
−$340,786
Developer Revenue
$795,167

Developer vs. Steam

Developer: 70.0%($795,167)Steam: 30.0%($340,786)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$340,786
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

66%positive
4,940Total Reviews
3,260positive (66%)
1,680negative (34%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,940 reviews and a 66% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Just Cause, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $7, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,135,953 in gross revenue into roughly $795,167 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.57

List price $6.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Just Cause use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,135,953

To developer

$795,167

To developer: 70.0%

$795,167

Platform fee: 30.0%

$340,786

Epic Games Store

Gross revenue baseline: $1,135,953

To developer

$1,119,639

To developer: 98.6%

$1,119,639

Platform fee: 1.4%

$16,314

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 1.4%.

GOG

Gross revenue baseline: $1,135,953

To developer

$795,167

To developer: 70.0%

$795,167

Platform fee: 30.0%

$340,786

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 94% by revenue in Action
94%

Top 94% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Just Cause ranks in the top 94% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.7h avg1h median

3.7h

Average Playtime

1h

Median Playtime

A median playtime of 1h and average of 3.7h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperAvalanche Studios
PublisherSquare Enix
Release Date
Years on Market1 year
Current Price$6.99
Calibrated Avg. Selling Price$6.57
GenreAction
Peak Players8
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Just Cause earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Just Cause's total gross revenue on Steam at approximately $1,135,953.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $649,116
  • Calibrated midpoint (x35): $1,135,953
  • Optimistic estimate (x60): $1,947,348

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Just Cause sold on Steam?

With 4,940 Steam reviews and a 66% positive rating, we estimate Just Cause has sold between 98,800 and 296,400 copies, with a best estimate of 172,900.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Avalanche Studios earn from Just Cause?

After Steam's tiered platform fee of effectively 30.0%, Avalanche Studios keeps an estimated $795,167 from Just Cause's gross revenue of $1,135,953.

Here's the breakdown:

  • Gross Revenue: $1,135,953
  • Steam's Fee (30.0%): -$340,786
  • Developer Revenue: $795,167

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Just Cause?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Just Cause, with an estimated gross revenue of $1,135,953, this results in an effective rate of 30.0%. Steam keeps approximately $340,786 and Avalanche Studios receives $795,167.

How accurate are these revenue estimates for Just Cause?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($649,116 to $1,947,348) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $7.

What would Just Cause earn on Epic Games Store instead?

If Just Cause generated the same gross revenue on the Epic Games Store, Avalanche Studios would keep approximately $1,119,639 - that's $324,472 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $16,314. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $795,167.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Just Cause?

According to SteamSpy data, players spend an average of 3.7 hours in Just Cause, with a median playtime of 1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.