MO:Astray Steam key art
MO:Astray cover art

Steam revenue analysis

MO:Astray Steam Revenue & Sales Estimates

Archpray Inc. · Rayark International Limited

$2.2MEst. Gross Revenue

152,954 estimated sales, 92% positive reviews, and $1,508,585.30 potentially retained by the developer after Steam's platform fees.

Action92% Positive$14.99

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

152,954

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.2MBest estimate
$4.2MHigh estimate

How the revenue splits

Gross Revenue
$2,155,122
Steam Platform Fee(30.0%)
−$646,537
Developer Revenue
$1,508,585

Developer vs. Steam

Developer: 70.0%($1,508,585)Steam: 30.0%($646,537)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$646,537
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
4,934Total Reviews
4,539positive (92%)
395negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,934 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For MO:Astray, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,155,122 in gross revenue into roughly $1,508,585 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.09

List price $14.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for MO:Astray use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,155,122

To developer

$1,508,585

To developer: 70.0%

$1,508,585

Platform fee: 30.0%

$646,537

Epic Games Store

Gross revenue baseline: $2,155,122

To developer

$2,016,507

To developer: 93.6%

$2,016,507

Platform fee: 6.4%

$138,615

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.4%.

GOG

Gross revenue baseline: $2,155,122

To developer

$1,508,585

To developer: 70.0%

$1,508,585

Platform fee: 30.0%

$646,537

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Action
85%

Top 85% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

MO:Astray ranks in the top 85% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.4h avg3.2h median

4.4h

Average Playtime

3.2h

Median Playtime

MO:Astray keeps players engaged for an average of 4.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperArchpray Inc.
PublisherRayark International Limited
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$14.09
GenreAction
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has MO:Astray earned on Steam?

Based on our analysis using the Boxleiter method, we estimate MO:Astray's total gross revenue on Steam at approximately $2,155,122.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,390,401
  • Calibrated midpoint (x31): $2,155,122
  • Optimistic estimate (x60): $4,171,204

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has MO:Astray sold on Steam?

With 4,934 Steam reviews and a 92% positive rating, we estimate MO:Astray has sold between 98,680 and 296,040 copies, with a best estimate of 152,954.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Archpray Inc. earn from MO:Astray?

After Steam's tiered platform fee of effectively 30.0%, Archpray Inc. keeps an estimated $1,508,585 from MO:Astray's gross revenue of $2,155,122.

Here's the breakdown:

  • Gross Revenue: $2,155,122
  • Steam's Fee (30.0%): -$646,537
  • Developer Revenue: $1,508,585

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from MO:Astray?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For MO:Astray, with an estimated gross revenue of $2,155,122, this results in an effective rate of 30.0%. Steam keeps approximately $646,537 and Archpray Inc. receives $1,508,585.

How accurate are these revenue estimates for MO:Astray?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,390,401 to $4,171,204) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $14.

What would MO:Astray earn on Epic Games Store instead?

If MO:Astray generated the same gross revenue on the Epic Games Store, Archpray Inc. would keep approximately $2,016,507 - that's $507,922 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $138,615. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,508,585.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in MO:Astray?

According to SteamSpy data, players spend an average of 4.4 hours in MO:Astray, with a median playtime of 3.2 hours. This indicates solid player engagement.