Just Cause™ 3 Steam key art
Just Cause™ 3 cover art

Steam revenue analysis

Just Cause™ 3 Steam Revenue & Sales Estimates

Avalanche Studios · Square Enix

$39MEst. Gross Revenue

4,153,474 estimated sales, 84% positive reviews, and $28,781,991.70 potentially retained by the developer after Steam's platform fees.

Action84% Positive$19.99MC 74

Revenue Overview

$39M

Gross Revenue

$28.8M

Developer Revenue

4,153,474

Est. Copies Sold

$3.5M

Revenue / Year (avg. 11 yr)

$23MLow estimate
$39MBest estimate
$68.9MHigh estimate

How the revenue splits

Gross Revenue
$39,042,656
Steam Platform Fee(26.3%)
−$10,260,664
Developer Revenue
$28,781,992

Developer vs. Steam

Developer: 73.7%($28,781,992)Steam: 26.3%($10,260,664)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$7,260,664
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
122,161Total Reviews
102,615positive (84%)
19,546negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    122,161 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Just Cause™ 3, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $39,042,656 in gross revenue into roughly $28,781,992 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.40

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for Just Cause™ 3 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $39,042,656

To developer

$28,781,992

To developer: 73.7%

$28,781,992

Platform fee: 26.3%

$10,260,664

Epic Games Store

Gross revenue baseline: $39,042,656

To developer

$34,477,537

To developer: 88.3%

$34,477,537

Platform fee: 11.7%

$4,565,119

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $39,042,656

To developer

$27,329,859

To developer: 70.0%

$27,329,859

Platform fee: 30.0%

$11,712,797

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Just Cause™ 3 ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.5h avg7h median

24.5h

Average Playtime

7h

Median Playtime

5.7h

Recent Activity (2 Weeks)

A median playtime of 7h and average of 24.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAvalanche Studios
PublisherSquare Enix
Release DateNovember 29, 2015
Years on Market11 years
Current Price$19.99
Calibrated Avg. Selling Price$9.40
GenreAction
Peak Players639
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Just Cause™ 3 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Just Cause™ 3's total gross revenue on Steam at approximately $39,042,656.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $22,966,268
  • Calibrated midpoint (x34): $39,042,656
  • Optimistic estimate (x60): $68,898,804

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Just Cause™ 3 sold on Steam?

With 122,161 Steam reviews and a 84% positive rating, we estimate Just Cause™ 3 has sold between 2,443,220 and 7,329,660 copies, with a best estimate of 4,153,474.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Avalanche Studios earn from Just Cause™ 3?

After Steam's tiered platform fee of effectively 26.3%, Avalanche Studios keeps an estimated $28,781,992 from Just Cause™ 3's gross revenue of $39,042,656.

Here's the breakdown:

  • Gross Revenue: $39,042,656
  • Steam's Fee (26.3%): -$10,260,664
  • Developer Revenue: $28,781,992

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Just Cause™ 3?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Just Cause™ 3, with an estimated gross revenue of $39,042,656, this results in an effective rate of 26.3%. Steam keeps approximately $10,260,664 and Avalanche Studios receives $28,781,992.

How accurate are these revenue estimates for Just Cause™ 3?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($22,966,268 to $68,898,804) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $9.

What would Just Cause™ 3 earn on Epic Games Store instead?

If Just Cause™ 3 generated the same gross revenue on the Epic Games Store, Avalanche Studios would keep approximately $34,477,537 - that's $5,695,545 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,565,119. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $27,329,859.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Just Cause™ 3?

According to SteamSpy data, players spend an average of 24.5 hours in Just Cause™ 3, with a median playtime of 7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Just Cause™ 3's Metacritic score?

Just Cause™ 3 has a Metacritic score of 74/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 84% positive based on 122,161 user reviews.