Fantasy Girl Steam key art
Fantasy Girl cover art

Steam revenue analysis

Fantasy Girl Steam Revenue & Sales Estimates

Inverse Game

$296.2KEst. Gross Revenue

158,400 estimated sales, 95% positive reviews, and $207,345.60 potentially retained by the developer after Steam's platform fees.

Action95% Positive$1.19

Revenue Overview

$296.2K

Gross Revenue

$207.3K

Developer Revenue

158,400

Est. Copies Sold

$296.2K

Revenue / Year (avg. 1 yr)

$185.1KLow estimate
$296.2KBest estimate
$555.4KHigh estimate

How the revenue splits

Gross Revenue
$296,208
Steam Platform Fee(30.0%)
−$88,862
Developer Revenue
$207,346

Developer vs. Steam

Developer: 70.0%($207,346)Steam: 30.0%($88,862)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$88,862
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
4,950Total Reviews
4,703positive (95%)
247negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,950 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fantasy Girl, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $2 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $296,208 in gross revenue into roughly $207,346 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$1.87

List price $1.19

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fantasy Girl use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $2 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $296,208

To developer

$207,346

To developer: 70.0%

$207,346

Platform fee: 30.0%

$88,862

Epic Games Store

Gross revenue baseline: $296,208

To developer

$296,208

To developer: 100.0%

$296,208

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $296,208

To developer

$207,346

To developer: 70.0%

$207,346

Platform fee: 30.0%

$88,862

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 99% by revenue in Action
99%

Top 99% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Fantasy Girl ranks in the top 99% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

0.3h avg0.3h median

0.3h

Average Playtime

0.3h

Median Playtime

Fantasy Girl keeps players engaged for an average of 0.3 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperInverse Game
PublisherInverse Game
Release Date
Years on Market1 year
Current Price$1.19
Calibrated Avg. Selling Price$1.87
GenreAction
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Fantasy Girl earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fantasy Girl's total gross revenue on Steam at approximately $296,208.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $185,130
  • Calibrated midpoint (x32): $296,208
  • Optimistic estimate (x60): $555,390

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fantasy Girl sold on Steam?

With 4,950 Steam reviews and a 95% positive rating, we estimate Fantasy Girl has sold between 99,000 and 297,000 copies, with a best estimate of 158,400.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Inverse Game earn from Fantasy Girl?

After Steam's tiered platform fee of effectively 30.0%, Inverse Game keeps an estimated $207,346 from Fantasy Girl's gross revenue of $296,208.

Here's the breakdown:

  • Gross Revenue: $296,208
  • Steam's Fee (30.0%): -$88,862
  • Developer Revenue: $207,346

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fantasy Girl?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fantasy Girl, with an estimated gross revenue of $296,208, this results in an effective rate of 30.0%. Steam keeps approximately $88,862 and Inverse Game receives $207,346.

How accurate are these revenue estimates for Fantasy Girl?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($185,130 to $555,390) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $2.

What would Fantasy Girl earn on Epic Games Store instead?

If Fantasy Girl generated the same gross revenue on the Epic Games Store, Inverse Game would keep approximately $296,208 - that's $88,862 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $207,346.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fantasy Girl?

According to SteamSpy data, players spend an average of 0.3 hours in Fantasy Girl, with a median playtime of 0.3 hours. This indicates solid player engagement.