Hi-Fi RUSH Steam key art
Hi-Fi RUSH cover art

Steam revenue analysis

Hi-Fi RUSH Steam Revenue & Sales Estimates

Tango Gameworks · KRAFTON, Inc.

$19.1MEst. Gross Revenue

966,831 estimated sales, 97% positive reviews, and $13,850,189.12 potentially retained by the developer after Steam's platform fees.

Action97% Positive$29.99

Revenue Overview

$19.1M

Gross Revenue

$13.9M

Developer Revenue

966,831

Est. Copies Sold

$6.4M

Revenue / Year (avg. 3 yr)

$13.2MLow estimate
$19.1MBest estimate
$39.6MHigh estimate

How the revenue splits

Gross Revenue
$19,133,585
Steam Platform Fee(27.6%)
−$5,283,396
Developer Revenue
$13,850,189

Developer vs. Steam

Developer: 72.4%($13,850,189)Steam: 27.6%($5,283,396)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,283,396
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
33,339Total Reviews
32,339positive (97%)
1,000negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    33,339 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hi-Fi RUSH, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.6%. That turns an estimated $19,133,585 in gross revenue into roughly $13,850,189 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $29.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

27.6%

Tiered 30 / 25 / 20%

Revenue estimates for Hi-Fi RUSH use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $19,133,585

To developer

$13,850,189

To developer: 72.4%

$13,850,189

Platform fee: 27.6%

$5,283,396

Epic Games Store

Gross revenue baseline: $19,133,585

To developer

$16,957,555

To developer: 88.6%

$16,957,555

Platform fee: 11.4%

$2,176,030

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $19,133,585

To developer

$13,393,510

To developer: 70.0%

$13,393,510

Platform fee: 30.0%

$5,740,076

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 21% by revenue in Action
21%

Top 21% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hi-Fi RUSH ranks in the top 21% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.1h avg4.7h median

10.1h

Average Playtime

4.7h

Median Playtime

2.2h

Recent Activity (2 Weeks)

A median playtime of 4.7h and average of 10.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTango Gameworks
PublisherKRAFTON, Inc.
Release DateJanuary 24, 2023
Years on Market3 years
Current Price$29.99
Calibrated Avg. Selling Price$19.79
GenreAction
Peak Players87
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Hi-Fi RUSH earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hi-Fi RUSH's total gross revenue on Steam at approximately $19,133,585.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,195,576
  • Calibrated midpoint (x29): $19,133,585
  • Optimistic estimate (x60): $39,586,729

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hi-Fi RUSH sold on Steam?

With 33,339 Steam reviews and a 97% positive rating, we estimate Hi-Fi RUSH has sold between 666,780 and 2,000,340 copies, with a best estimate of 966,831.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tango Gameworks earn from Hi-Fi RUSH?

After Steam's tiered platform fee of effectively 27.6%, Tango Gameworks keeps an estimated $13,850,189 from Hi-Fi RUSH's gross revenue of $19,133,585.

Here's the breakdown:

  • Gross Revenue: $19,133,585
  • Steam's Fee (27.6%): -$5,283,396
  • Developer Revenue: $13,850,189

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hi-Fi RUSH?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hi-Fi RUSH, with an estimated gross revenue of $19,133,585, this results in an effective rate of 27.6%. Steam keeps approximately $5,283,396 and Tango Gameworks receives $13,850,189.

How accurate are these revenue estimates for Hi-Fi RUSH?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,195,576 to $39,586,729) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $20.

What would Hi-Fi RUSH earn on Epic Games Store instead?

If Hi-Fi RUSH generated the same gross revenue on the Epic Games Store, Tango Gameworks would keep approximately $16,957,555 - that's $3,107,366 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,176,030. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,393,510.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hi-Fi RUSH?

According to SteamSpy data, players spend an average of 10.1 hours in Hi-Fi RUSH, with a median playtime of 4.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.