Slime Rancher 2 Steam key art
Slime Rancher 2 cover art

Steam revenue analysis

Slime Rancher 2 Steam Revenue & Sales Estimates

Monomi Park

$24.3MEst. Gross Revenue

941,332 estimated sales, 94% positive reviews, and $17,707,714.21 potentially retained by the developer after Steam's platform fees.

Action94% Positive$29.99

Revenue Overview

$24.3M

Gross Revenue

$17.7M

Developer Revenue

941,332

Est. Copies Sold

$24.3M

Revenue / Year (avg. 1 yr)

$17.3MLow estimate
$24.3MBest estimate
$52MHigh estimate

How the revenue splits

Gross Revenue
$24,276,952
Steam Platform Fee(27.1%)
−$6,569,238
Developer Revenue
$17,707,714

Developer vs. Steam

Developer: 72.9%($17,707,714)Steam: 27.1%($6,569,238)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,569,238
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
33,619Total Reviews
31,602positive (94%)
2,017negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    33,619 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Slime Rancher 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $26 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $24,276,952 in gross revenue into roughly $17,707,714 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$25.79

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Slime Rancher 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $26 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,276,952

To developer

$17,707,714

To developer: 72.9%

$17,707,714

Platform fee: 27.1%

$6,569,238

Epic Games Store

Gross revenue baseline: $24,276,952

To developer

$21,483,718

To developer: 88.5%

$21,483,718

Platform fee: 11.5%

$2,793,234

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,276,952

To developer

$16,993,867

To developer: 70.0%

$16,993,867

Platform fee: 30.0%

$7,283,086

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Slime Rancher 2 ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.3h avg8.1h median

13.3h

Average Playtime

8.1h

Median Playtime

5.9h

Recent Activity (2 Weeks)

Slime Rancher 2 keeps players engaged for an average of 13.3 hours – solid engagement for a action game.

Current Activity44% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMonomi Park
PublisherMonomi Park
Release DateSeptember 22, 2025
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$25.79
GenreAction
Peak Players524
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Slime Rancher 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Slime Rancher 2's total gross revenue on Steam at approximately $24,276,952.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,340,680
  • Calibrated midpoint (x28): $24,276,952
  • Optimistic estimate (x60): $52,022,041

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Slime Rancher 2 sold on Steam?

With 33,619 Steam reviews and a 94% positive rating, we estimate Slime Rancher 2 has sold between 672,380 and 2,017,140 copies, with a best estimate of 941,332.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Monomi Park earn from Slime Rancher 2?

After Steam's tiered platform fee of effectively 27.1%, Monomi Park keeps an estimated $17,707,714 from Slime Rancher 2's gross revenue of $24,276,952.

Here's the breakdown:

  • Gross Revenue: $24,276,952
  • Steam's Fee (27.1%): -$6,569,238
  • Developer Revenue: $17,707,714

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Slime Rancher 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Slime Rancher 2, with an estimated gross revenue of $24,276,952, this results in an effective rate of 27.1%. Steam keeps approximately $6,569,238 and Monomi Park receives $17,707,714.

How accurate are these revenue estimates for Slime Rancher 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,340,680 to $52,022,041) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $26.

What would Slime Rancher 2 earn on Epic Games Store instead?

If Slime Rancher 2 generated the same gross revenue on the Epic Games Store, Monomi Park would keep approximately $21,483,718 - that's $3,776,004 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,793,234. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,993,867.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Slime Rancher 2?

According to SteamSpy data, players spend an average of 13.3 hours in Slime Rancher 2, with a median playtime of 8.1 hours. This indicates solid player engagement.