Ghostwire: Tokyo Steam key art
Ghostwire: Tokyo cover art

Steam revenue analysis

Ghostwire: Tokyo Steam Revenue & Sales Estimates

Tango Gameworks · Bethesda Softworks

$26.6MEst. Gross Revenue

466,550 estimated sales, 82% positive reviews, and $19,441,513.38 potentially retained by the developer after Steam's platform fees.

Action82% Positive$59.99

Revenue Overview

$26.6M

Gross Revenue

$19.4M

Developer Revenue

466,550

Est. Copies Sold

$26.6M

Revenue / Year (avg. 1 yr)

$21.3MLow estimate
$26.6MBest estimate
$63.8MHigh estimate

How the revenue splits

Gross Revenue
$26,588,685
Steam Platform Fee(26.9%)
−$7,147,171
Developer Revenue
$19,441,513

Developer vs. Steam

Developer: 73.1%($19,441,513)Steam: 26.9%($7,147,171)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,147,171
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
18,662Total Reviews
15,303positive (82%)
3,359negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,662 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ghostwire: Tokyo, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,588,685 in gross revenue into roughly $19,441,513 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Ghostwire: Tokyo use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,588,685

To developer

$19,441,513

To developer: 73.1%

$19,441,513

Platform fee: 26.9%

$7,147,171

Epic Games Store

Gross revenue baseline: $26,588,685

To developer

$23,518,042

To developer: 88.5%

$23,518,042

Platform fee: 11.5%

$3,070,642

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $26,588,685

To developer

$18,612,079

To developer: 70.0%

$18,612,079

Platform fee: 30.0%

$7,976,605

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Action
17%

Top 17% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ghostwire: Tokyo ranks in the top 17% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10h avg5.3h median

10h

Average Playtime

5.3h

Median Playtime

0h

Recent Activity (2 Weeks)

Ghostwire: Tokyo keeps players engaged for an average of 10 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTango Gameworks
PublisherBethesda Softworks
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players97
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Ghostwire: Tokyo earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ghostwire: Tokyo's total gross revenue on Steam at approximately $26,588,685.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $21,270,948
  • Calibrated midpoint (x25): $26,588,685
  • Optimistic estimate (x60): $63,812,843

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ghostwire: Tokyo sold on Steam?

With 18,662 Steam reviews and a 82% positive rating, we estimate Ghostwire: Tokyo has sold between 373,240 and 1,119,720 copies, with a best estimate of 466,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tango Gameworks earn from Ghostwire: Tokyo?

After Steam's tiered platform fee of effectively 26.9%, Tango Gameworks keeps an estimated $19,441,513 from Ghostwire: Tokyo's gross revenue of $26,588,685.

Here's the breakdown:

  • Gross Revenue: $26,588,685
  • Steam's Fee (26.9%): -$7,147,171
  • Developer Revenue: $19,441,513

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ghostwire: Tokyo?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ghostwire: Tokyo, with an estimated gross revenue of $26,588,685, this results in an effective rate of 26.9%. Steam keeps approximately $7,147,171 and Tango Gameworks receives $19,441,513.

How accurate are these revenue estimates for Ghostwire: Tokyo?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($21,270,948 to $63,812,843) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $57.

What would Ghostwire: Tokyo earn on Epic Games Store instead?

If Ghostwire: Tokyo generated the same gross revenue on the Epic Games Store, Tango Gameworks would keep approximately $23,518,042 - that's $4,076,529 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,070,642. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,612,079.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ghostwire: Tokyo?

According to SteamSpy data, players spend an average of 10 hours in Ghostwire: Tokyo, with a median playtime of 5.3 hours. This indicates solid player engagement.