ELEX Steam key art
ELEX cover art

Steam revenue analysis

ELEX Steam Revenue & Sales Estimates

Piranha Bytes · THQ Nordic

$15.9MEst. Gross Revenue

570,540 estimated sales, 74% positive reviews, and $11,434,270.45 potentially retained by the developer after Steam's platform fees.

Action74% Positive$29.99

Revenue Overview

$15.9M

Gross Revenue

$11.4M

Developer Revenue

570,540

Est. Copies Sold

$15.9M

Revenue / Year (avg. 1 yr)

$10.6MLow estimate
$15.9MBest estimate
$31.8MHigh estimate

How the revenue splits

Gross Revenue
$15,912,361
Steam Platform Fee(28.1%)
−$4,478,090
Developer Revenue
$11,434,270

Developer vs. Steam

Developer: 71.9%($11,434,270)Steam: 28.1%($4,478,090)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,478,090
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

74%positive
19,018Total Reviews
14,073positive (74%)
4,945negative (26%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,018 reviews and a 74% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ELEX, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.1%. That turns an estimated $15,912,361 in gross revenue into roughly $11,434,270 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

28.1%

Tiered 30 / 25 / 20%

Revenue estimates for ELEX use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,912,361

To developer

$11,434,270

To developer: 71.9%

$11,434,270

Platform fee: 28.1%

$4,478,090

Epic Games Store

Gross revenue baseline: $15,912,361

To developer

$14,122,877

To developer: 88.8%

$14,122,877

Platform fee: 11.2%

$1,789,483

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,912,361

To developer

$11,138,652

To developer: 70.0%

$11,138,652

Platform fee: 30.0%

$4,773,708

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ELEX ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

29.1h avg8.9h median

29.1h

Average Playtime

8.9h

Median Playtime

0.7h

Recent Activity (2 Weeks)

A median playtime of 8.9h and average of 29.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPiranha Bytes
PublisherTHQ Nordic
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players82
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has ELEX earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ELEX's total gross revenue on Steam at approximately $15,912,361.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,608,240
  • Calibrated midpoint (x30): $15,912,361
  • Optimistic estimate (x60): $31,824,721

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ELEX sold on Steam?

With 19,018 Steam reviews and a 74% positive rating, we estimate ELEX has sold between 380,360 and 1,141,080 copies, with a best estimate of 570,540.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Piranha Bytes earn from ELEX?

After Steam's tiered platform fee of effectively 28.1%, Piranha Bytes keeps an estimated $11,434,270 from ELEX's gross revenue of $15,912,361.

Here's the breakdown:

  • Gross Revenue: $15,912,361
  • Steam's Fee (28.1%): -$4,478,090
  • Developer Revenue: $11,434,270

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ELEX?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ELEX, with an estimated gross revenue of $15,912,361, this results in an effective rate of 28.1%. Steam keeps approximately $4,478,090 and Piranha Bytes receives $11,434,270.

How accurate are these revenue estimates for ELEX?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,608,240 to $31,824,721) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would ELEX earn on Epic Games Store instead?

If ELEX generated the same gross revenue on the Epic Games Store, Piranha Bytes would keep approximately $14,122,877 - that's $2,688,607 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,789,483. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,138,652.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ELEX?

According to SteamSpy data, players spend an average of 29.1 hours in ELEX, with a median playtime of 8.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.