Marvel's Spider-Man 2 Steam key art
Marvel's Spider-Man 2 cover art

Steam revenue analysis

Marvel's Spider-Man 2 Steam Revenue & Sales Estimates

Insomniac Games · PlayStation Publishing LLC

$26.5MEst. Gross Revenue

551,348 estimated sales, 76% positive reviews, and $19.3M potentially retained by the developer after Steam's platform fees.

Action76% Positive$59.99

Revenue Overview

$26.5M

Gross Revenue

$19.3M

Developer Revenue

551,348

Est. Copies Sold

$26.5M

Revenue / Year (avg. 1 yr)

·

$18.2MLow estimate
$26.5MBest estimate
$54.7MHigh estimate

How the revenue splits

Gross Revenue
$26,459,191
Steam Platform Fee(26.9%)
−$7,114,798
Developer Revenue
$19,344,393

Developer vs. Steam

·

Developer: 73.1%($19.3M)Steam: 26.9%($7.1M)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,114,798
Tier 3 ($50M+) (20%)

·

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

76%positive
19,012Total Reviews
14,449positive (76%)
4,563negative (24%)

·

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,012 reviews and a 76% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Marvel's Spider-Man 2, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $48 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,459,191 in gross revenue into roughly $19,344,393 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$47.99

List price $59.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Marvel's Spider-Man 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $48 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,459,191

To developer

$19,344,393

·

To developer: 73.1%

$19,344,393

Platform fee: 26.9%

$7,114,798

Epic Games Store

Gross revenue baseline: $26,459,191

To developer

$23,404,088

·

To developer: 88.5%

$23,404,088

Platform fee: 11.5%

$3,055,103

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $26,459,191

To developer

$18,521,433

·

To developer: 70.0%

$18,521,433

Platform fee: 30.0%

$7,937,757

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 16% by revenue in Action
16%

Top 16% of Action games

by estimated revenue

·

0%◆ Median100%

·

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Marvel's Spider-Man 2 ranks in the top 16% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.2h avg22.3h median

·

24.2h

Average Playtime

22.3h

Median Playtime

9.8h

Recent Activity (2 Weeks)

Marvel's Spider-Man 2 keeps players engaged for an average of 24.2 hours – solid engagement for a action game.

Current Activity40% still active

Game Details

Dataset updated: June 11, 2026

DeveloperInsomniac Games
PublisherPlayStation Publishing LLC
Release DateJanuary 29, 2025
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$47.99
GenreAction
Peak Players1,348
SteamSpy Owners500,000 – 1,000,000

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Frequently Asked Questions

How much has Marvel's Spider-Man 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Marvel's Spider-Man 2's total gross revenue on Steam at approximately $26,459,191.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,247,718
  • Calibrated midpoint (x29): $26,459,191
  • Optimistic estimate (x60): $54,743,153

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Marvel's Spider-Man 2 sold on Steam?

With 19,012 Steam reviews and a 76% positive rating, we estimate Marvel's Spider-Man 2 has sold between 380,240 and 1,140,720 copies, with a best estimate of 551,348.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Insomniac Games earn from Marvel's Spider-Man 2?

After Steam's tiered platform fee of effectively 26.9%, Insomniac Games keeps an estimated $19,344,393 from Marvel's Spider-Man 2's gross revenue of $26,459,191.

Here's the breakdown:

  • Gross Revenue: $26,459,191
  • Steam's Fee (26.9%): -$7,114,798
  • Developer Revenue: $19,344,393

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Marvel's Spider-Man 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Marvel's Spider-Man 2, with an estimated gross revenue of $26,459,191, this results in an effective rate of 26.9%. Steam keeps approximately $7,114,798 and Insomniac Games receives $19,344,393.

How accurate are these revenue estimates for Marvel's Spider-Man 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,247,718 to $54,743,153) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $48.

What would Marvel's Spider-Man 2 earn on Epic Games Store instead?

If Marvel's Spider-Man 2 generated the same gross revenue on the Epic Games Store, Insomniac Games would keep approximately $23,404,088 - that's $4,059,695 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,055,103. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,521,433.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Marvel's Spider-Man 2?

According to SteamSpy data, players spend an average of 24.2 hours in Marvel's Spider-Man 2, with a median playtime of 22.3 hours. This indicates solid player engagement.