Tyranny Steam key art
Tyranny cover art

Steam revenue analysis

Tyranny Steam Revenue & Sales Estimates

Obsidian Entertainment · Paradox Interactive

$9.9MEst. Gross Revenue

356,664 estimated sales, 87% positive reviews, and $6,963,151.27 potentially retained by the developer after Steam's platform fees.

Action87% Positive$29.99

Revenue Overview

$9.9M

Gross Revenue

$7M

Developer Revenue

356,664

Est. Copies Sold

$9.9M

Revenue / Year (avg. 1 yr)

$7.1MLow estimate
$9.9MBest estimate
$21.3MHigh estimate

How the revenue splits

Gross Revenue
$9,947,359
Steam Platform Fee(30.0%)
−$2,984,208
Developer Revenue
$6,963,151

Developer vs. Steam

Developer: 70.0%($6,963,151)Steam: 30.0%($2,984,208)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,984,208
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
12,738Total Reviews
11,082positive (87%)
1,656negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,738 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tyranny, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,947,359 in gross revenue into roughly $6,963,151 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tyranny use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,947,359

To developer

$6,963,151

To developer: 70.0%

$6,963,151

Platform fee: 30.0%

$2,984,208

Epic Games Store

Gross revenue baseline: $9,947,359

To developer

$8,873,676

To developer: 89.2%

$8,873,676

Platform fee: 10.8%

$1,073,683

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $9,947,359

To developer

$6,963,151

To developer: 70.0%

$6,963,151

Platform fee: 30.0%

$2,984,208

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 35% by revenue in Action
35%

Top 35% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tyranny ranks in the top 35% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.2h avg9.5h median

18.2h

Average Playtime

9.5h

Median Playtime

0.4h

Recent Activity (2 Weeks)

Tyranny keeps players engaged for an average of 18.2 hours – solid engagement for a action game.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperObsidian Entertainment
PublisherParadox Interactive
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players47
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Tyranny earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tyranny's total gross revenue on Steam at approximately $9,947,359.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,105,256
  • Calibrated midpoint (x28): $9,947,359
  • Optimistic estimate (x60): $21,315,769

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tyranny sold on Steam?

With 12,738 Steam reviews and a 87% positive rating, we estimate Tyranny has sold between 254,760 and 764,280 copies, with a best estimate of 356,664.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Obsidian Entertainment earn from Tyranny?

After Steam's tiered platform fee of effectively 30.0%, Obsidian Entertainment keeps an estimated $6,963,151 from Tyranny's gross revenue of $9,947,359.

Here's the breakdown:

  • Gross Revenue: $9,947,359
  • Steam's Fee (30.0%): -$2,984,208
  • Developer Revenue: $6,963,151

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tyranny?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tyranny, with an estimated gross revenue of $9,947,359, this results in an effective rate of 30.0%. Steam keeps approximately $2,984,208 and Obsidian Entertainment receives $6,963,151.

How accurate are these revenue estimates for Tyranny?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,105,256 to $21,315,769) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Tyranny earn on Epic Games Store instead?

If Tyranny generated the same gross revenue on the Epic Games Store, Obsidian Entertainment would keep approximately $8,873,676 - that's $1,910,525 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,073,683. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,963,151.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tyranny?

According to SteamSpy data, players spend an average of 18.2 hours in Tyranny, with a median playtime of 9.5 hours. This indicates solid player engagement.