theHunter: Call of the Wild™ Steam key art
theHunter: Call of the Wild™ cover art

Steam revenue analysis

theHunter: Call of the Wild™ Steam Revenue & Sales Estimates

Expansive Worlds · Avalanche Studios

$58.6MEst. Gross Revenue

5,328,300 estimated sales, 89% positive reviews, and $43,846,413.60 potentially retained by the developer after Steam's platform fees.

Adventure89% Positive$1.99

Revenue Overview

$58.6M

Gross Revenue

$43.8M

Developer Revenue

5,328,300

Est. Copies Sold

$6.5M

Revenue / Year (avg. 9 yr)

$39MLow estimate
$58.6MBest estimate
$117.1MHigh estimate

How the revenue splits

Gross Revenue
$58,558,017
Steam Platform Fee(25.1%)
−$14,711,603
Developer Revenue
$43,846,414

Developer vs. Steam

Developer: 74.9%($43,846,414)Steam: 25.1%($14,711,603)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$1,711,603

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
177,610Total Reviews
158,073positive (89%)
19,537negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    177,610 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For theHunter: Call of the Wild™, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.1%. That turns an estimated $58,558,017 in gross revenue into roughly $43,846,414 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.99

List price $1.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

25.1%

Tiered 30 / 25 / 20%

Revenue estimates for theHunter: Call of the Wild™ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $58,558,017

To developer

$43,846,414

To developer: 74.9%

$43,846,414

Platform fee: 25.1%

$14,711,603

Epic Games Store

Gross revenue baseline: $58,558,017

To developer

$51,651,055

To developer: 88.2%

$51,651,055

Platform fee: 11.8%

$6,906,962

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $58,558,017

To developer

$40,990,612

To developer: 70.0%

$40,990,612

Platform fee: 30.0%

$17,567,405

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Adventure
7%

Top 7% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

theHunter: Call of the Wild™ ranks in the top 7% of 116 tracked adventure top-sellers, with estimated revenue 10× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

29.2h avg6.1h median

29.2h

Average Playtime

6.1h

Median Playtime

5.5h

Recent Activity (2 Weeks)

A median playtime of 6.1h and average of 29.2h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperExpansive Worlds
PublisherAvalanche Studios
Release DateFebruary 15, 2017
Years on Market9 years
Current Price$1.99
Calibrated Avg. Selling Price$10.99
GenreAdventure
Peak Players2,207
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportIn-App PurchasesSteam CloudFamily Sharing

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Frequently Asked Questions

How much has theHunter: Call of the Wild™ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate theHunter: Call of the Wild™'s total gross revenue on Steam at approximately $58,558,017.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $39,038,678
  • Calibrated midpoint (x30): $58,558,017
  • Optimistic estimate (x60): $117,116,034

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has theHunter: Call of the Wild™ sold on Steam?

With 177,610 Steam reviews and a 89% positive rating, we estimate theHunter: Call of the Wild™ has sold between 3,552,200 and 10,656,600 copies, with a best estimate of 5,328,300.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Expansive Worlds earn from theHunter: Call of the Wild™?

After Steam's tiered platform fee of effectively 25.1%, Expansive Worlds keeps an estimated $43,846,414 from theHunter: Call of the Wild™'s gross revenue of $58,558,017.

Here's the breakdown:

  • Gross Revenue: $58,558,017
  • Steam's Fee (25.1%): -$14,711,603
  • Developer Revenue: $43,846,414

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from theHunter: Call of the Wild™?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For theHunter: Call of the Wild™, with an estimated gross revenue of $58,558,017, this results in an effective rate of 25.1%. Steam keeps approximately $14,711,603 and Expansive Worlds receives $43,846,414.

How accurate are these revenue estimates for theHunter: Call of the Wild™?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($39,038,678 to $117,116,034) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $11.

What would theHunter: Call of the Wild™ earn on Epic Games Store instead?

If theHunter: Call of the Wild™ generated the same gross revenue on the Epic Games Store, Expansive Worlds would keep approximately $51,651,055 - that's $7,804,641 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,906,962. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $40,990,612.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in theHunter: Call of the Wild™?

According to SteamSpy data, players spend an average of 29.2 hours in theHunter: Call of the Wild™, with a median playtime of 6.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.