Inscryption Steam key art
Inscryption cover art

Steam revenue analysis

Inscryption Steam Revenue & Sales Estimates

Daniel Mullins Games · Devolver Digital

$49.7MEst. Gross Revenue

3,824,810 estimated sales, 97% positive reviews, and $36,763,211.43 potentially retained by the developer after Steam's platform fees.

Adventure97% Positive$19.99MC 85

Revenue Overview

$49.7M

Gross Revenue

$36.8M

Developer Revenue

3,824,810

Est. Copies Sold

$9.9M

Revenue / Year (avg. 5 yr)

$34.3MLow estimate
$49.7MBest estimate
$102.8MHigh estimate

How the revenue splits

Gross Revenue
$49,684,282
Steam Platform Fee(26.0%)
−$12,921,070
Developer Revenue
$36,763,211

Developer vs. Steam

Developer: 74.0%($36,763,211)Steam: 26.0%($12,921,070)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,921,070
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
131,890Total Reviews
127,933positive (97%)
3,957negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    131,890 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Inscryption, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.0%. That turns an estimated $49,684,282 in gross revenue into roughly $36,763,211 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$12.99

List price $19.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.0%

Tiered 30 / 25 / 20%

Revenue estimates for Inscryption use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $49,684,282

To developer

$36,763,211

To developer: 74.0%

$36,763,211

Platform fee: 26.0%

$12,921,070

Epic Games Store

Gross revenue baseline: $49,684,282

To developer

$43,842,168

To developer: 88.2%

$43,842,168

Platform fee: 11.8%

$5,842,114

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $49,684,282

To developer

$34,778,997

To developer: 70.0%

$34,778,997

Platform fee: 30.0%

$14,905,285

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Adventure
9%

Top 9% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Inscryption ranks in the top 9% of 116 tracked adventure top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.1h avg12h median

19.1h

Average Playtime

12h

Median Playtime

6.9h

Recent Activity (2 Weeks)

Inscryption keeps players engaged for an average of 19.1 hours – solid engagement for a adventure game.

Current Activity36% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDaniel Mullins Games
PublisherDevolver Digital
Release DateOctober 18, 2021
Years on Market5 years
Current Price$19.99
Calibrated Avg. Selling Price$12.99
GenreAdventure
Peak Players1,301
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Inscryption earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Inscryption's total gross revenue on Steam at approximately $49,684,282.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $34,265,022
  • Calibrated midpoint (x29): $49,684,282
  • Optimistic estimate (x60): $102,795,066

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Inscryption sold on Steam?

With 131,890 Steam reviews and a 97% positive rating, we estimate Inscryption has sold between 2,637,800 and 7,913,400 copies, with a best estimate of 3,824,810.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Daniel Mullins Games earn from Inscryption?

After Steam's tiered platform fee of effectively 26.0%, Daniel Mullins Games keeps an estimated $36,763,211 from Inscryption's gross revenue of $49,684,282.

Here's the breakdown:

  • Gross Revenue: $49,684,282
  • Steam's Fee (26.0%): -$12,921,070
  • Developer Revenue: $36,763,211

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Inscryption?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Inscryption, with an estimated gross revenue of $49,684,282, this results in an effective rate of 26.0%. Steam keeps approximately $12,921,070 and Daniel Mullins Games receives $36,763,211.

How accurate are these revenue estimates for Inscryption?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($34,265,022 to $102,795,066) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $13.

What would Inscryption earn on Epic Games Store instead?

If Inscryption generated the same gross revenue on the Epic Games Store, Daniel Mullins Games would keep approximately $43,842,168 - that's $7,078,957 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,842,114. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $34,778,997.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Inscryption?

According to SteamSpy data, players spend an average of 19.1 hours in Inscryption, with a median playtime of 12 hours. This indicates solid player engagement.

What is Inscryption's Metacritic score?

Inscryption has a Metacritic score of 85/100, which is considered "generally favorable" by critics. The Steam community rates the game 97% positive based on 131,890 user reviews.