Mirror 2: Project X Steam key art
Mirror 2: Project X cover art

Steam revenue analysis

Mirror 2: Project X Steam Revenue & Sales Estimates

KAGAMI Ⅱ WORKs · NIJICO

$5.4MEst. Gross Revenue

4,318,344 estimated sales, 25% positive reviews, and $3,778,551.00 potentially retained by the developer after Steam's platform fees.

Adventure25% Positive$1.99

Revenue Overview

$5.4M

Gross Revenue

$3.8M

Developer Revenue

4,318,344

Est. Copies Sold

$1.3M

Revenue / Year (avg. 4 yr)

$2.9MLow estimate
$5.4MBest estimate
$8.8MHigh estimate

How the revenue splits

Gross Revenue
$5,397,930
Steam Platform Fee(30.0%)
−$1,619,379
Developer Revenue
$3,778,551

Developer vs. Steam

Developer: 70.0%($3,778,551)Steam: 30.0%($1,619,379)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,619,379
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

25%positive
116,712Total Reviews
29,178positive (25%)
87,534negative (75%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    116,712 reviews and a 25% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mirror 2: Project X, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,397,930 in gross revenue into roughly $3,778,551 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$1.25

List price $1.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mirror 2: Project X use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,397,930

To developer

$3,778,551

To developer: 70.0%

$3,778,551

Platform fee: 30.0%

$1,619,379

Epic Games Store

Gross revenue baseline: $5,397,930

To developer

$4,870,178

To developer: 90.2%

$4,870,178

Platform fee: 9.8%

$527,752

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,397,930

To developer

$3,778,551

To developer: 70.0%

$3,778,551

Platform fee: 30.0%

$1,619,379

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 55% by revenue in Adventure
55%

Top 55% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Mirror 2: Project X ranks in the top 55% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.4h avg2.6h median

5.4h

Average Playtime

2.6h

Median Playtime

A median playtime of 2.6h and average of 5.4h suggest a dedicated core community playing this adventure game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperKAGAMI Ⅱ WORKs
PublisherNIJICO
Release DateJanuary 19, 2022
Years on Market4 years
Current Price$1.99
Calibrated Avg. Selling Price$1.25
GenreAdventure
Peak Players11
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsSteam WorkshopSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Mirror 2: Project X earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mirror 2: Project X's total gross revenue on Steam at approximately $5,397,930.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,917,800
  • Calibrated midpoint (x37): $5,397,930
  • Optimistic estimate (x60): $8,753,400

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mirror 2: Project X sold on Steam?

With 116,712 Steam reviews and a 25% positive rating, we estimate Mirror 2: Project X has sold between 2,334,240 and 7,002,720 copies, with a best estimate of 4,318,344.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does KAGAMI Ⅱ WORKs earn from Mirror 2: Project X?

After Steam's tiered platform fee of effectively 30.0%, KAGAMI Ⅱ WORKs keeps an estimated $3,778,551 from Mirror 2: Project X's gross revenue of $5,397,930.

Here's the breakdown:

  • Gross Revenue: $5,397,930
  • Steam's Fee (30.0%): -$1,619,379
  • Developer Revenue: $3,778,551

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mirror 2: Project X?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mirror 2: Project X, with an estimated gross revenue of $5,397,930, this results in an effective rate of 30.0%. Steam keeps approximately $1,619,379 and KAGAMI Ⅱ WORKs receives $3,778,551.

How accurate are these revenue estimates for Mirror 2: Project X?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,917,800 to $8,753,400) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $1.

What would Mirror 2: Project X earn on Epic Games Store instead?

If Mirror 2: Project X generated the same gross revenue on the Epic Games Store, KAGAMI Ⅱ WORKs would keep approximately $4,870,178 - that's $1,091,627 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $527,752. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,778,551.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mirror 2: Project X?

According to SteamSpy data, players spend an average of 5.4 hours in Mirror 2: Project X, with a median playtime of 2.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.