Don't Starve Steam key art
Don't Starve cover art

Steam revenue analysis

Don't Starve Steam Revenue & Sales Estimates

Klei Entertainment

$17.8MEst. Gross Revenue

3,953,376 estimated sales, 97% positive reviews, and $12,842,644.00 potentially retained by the developer after Steam's platform fees.

Adventure97% Positive$2.49MC 79

Revenue Overview

$17.8M

Gross Revenue

$12.8M

Developer Revenue

3,953,376

Est. Copies Sold

$1.4M

Revenue / Year (avg. 13 yr)

$9.9MLow estimate
$17.8MBest estimate
$29.7MHigh estimate

How the revenue splits

Gross Revenue
$17,790,192
Steam Platform Fee(27.8%)
−$4,947,548
Developer Revenue
$12,842,644

Developer vs. Steam

Developer: 72.2%($12,842,644)Steam: 27.8%($4,947,548)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,947,548
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
109,816Total Reviews
106,522positive (97%)
3,294negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    109,816 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Don't Starve, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $17,790,192 in gross revenue into roughly $12,842,644 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.50

List price $2.49

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for Don't Starve use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,790,192

To developer

$12,842,644

To developer: 72.2%

$12,842,644

Platform fee: 27.8%

$4,947,548

Epic Games Store

Gross revenue baseline: $17,790,192

To developer

$15,775,369

To developer: 88.7%

$15,775,369

Platform fee: 11.3%

$2,014,823

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,790,192

To developer

$12,453,134

To developer: 70.0%

$12,453,134

Platform fee: 30.0%

$5,337,058

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 19% by revenue in Adventure
19%

Top 19% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Don't Starve ranks in the top 19% of 116 tracked adventure top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

26.6h avg5.3h median

26.6h

Average Playtime

5.3h

Median Playtime

6h

Recent Activity (2 Weeks)

A median playtime of 5.3h and average of 26.6h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKlei Entertainment
PublisherKlei Entertainment
Release DateApril 22, 2013
Years on Market13 years
Current Price$2.49
Calibrated Avg. Selling Price$4.50
GenreAdventure
Peak Players1,472
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Don't Starve earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Don't Starve's total gross revenue on Steam at approximately $17,790,192.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,883,440
  • Calibrated midpoint (x36): $17,790,192
  • Optimistic estimate (x60): $29,650,320

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Don't Starve sold on Steam?

With 109,816 Steam reviews and a 97% positive rating, we estimate Don't Starve has sold between 2,196,320 and 6,588,960 copies, with a best estimate of 3,953,376.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Klei Entertainment earn from Don't Starve?

After Steam's tiered platform fee of effectively 27.8%, Klei Entertainment keeps an estimated $12,842,644 from Don't Starve's gross revenue of $17,790,192.

Here's the breakdown:

  • Gross Revenue: $17,790,192
  • Steam's Fee (27.8%): -$4,947,548
  • Developer Revenue: $12,842,644

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Don't Starve?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Don't Starve, with an estimated gross revenue of $17,790,192, this results in an effective rate of 27.8%. Steam keeps approximately $4,947,548 and Klei Entertainment receives $12,842,644.

How accurate are these revenue estimates for Don't Starve?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,883,440 to $29,650,320) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $5.

What would Don't Starve earn on Epic Games Store instead?

If Don't Starve generated the same gross revenue on the Epic Games Store, Klei Entertainment would keep approximately $15,775,369 - that's $2,932,725 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,014,823. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,453,134.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Don't Starve?

According to SteamSpy data, players spend an average of 26.6 hours in Don't Starve, with a median playtime of 5.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Don't Starve's Metacritic score?

Don't Starve has a Metacritic score of 79/100, which is considered "generally favorable" by critics. The Steam community rates the game 97% positive based on 109,816 user reviews.