Griftlands Steam key art
Griftlands cover art

Steam revenue analysis

Griftlands Steam Revenue & Sales Estimates

Klei Entertainment

$6.3MEst. Gross Revenue

460,350 estimated sales, 94% positive reviews, and $4,379,309.55 potentially retained by the developer after Steam's platform fees.

Indie94% Positive$19.99

Revenue Overview

$6.3M

Gross Revenue

$4.4M

Developer Revenue

460,350

Est. Copies Sold

$1.3M

Revenue / Year (avg. 5 yr)

$3.8MLow estimate
$6.3MBest estimate
$11.4MHigh estimate

How the revenue splits

Gross Revenue
$6,256,157
Steam Platform Fee(30.0%)
−$1,876,847
Developer Revenue
$4,379,310

Developer vs. Steam

Developer: 70.0%($4,379,310)Steam: 30.0%($1,876,847)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,876,847
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
13,950Total Reviews
13,113positive (94%)
837negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,950 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Griftlands, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,256,157 in gross revenue into roughly $4,379,310 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.59

List price $19.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Griftlands use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,256,157

To developer

$4,379,310

To developer: 70.0%

$4,379,310

Platform fee: 30.0%

$1,876,847

Epic Games Store

Gross revenue baseline: $6,256,157

To developer

$5,625,418

To developer: 89.9%

$5,625,418

Platform fee: 10.1%

$630,739

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,256,157

To developer

$4,379,310

To developer: 70.0%

$4,379,310

Platform fee: 30.0%

$1,876,847

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 53% by revenue in Indie
53%

Top 53% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Griftlands ranks in the top 53% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.3h avg9.2h median

18.3h

Average Playtime

9.2h

Median Playtime

16.1h

Recent Activity (2 Weeks)

Griftlands keeps players engaged for an average of 18.3 hours – solid engagement for a indie game.

Current Activity88% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKlei Entertainment
PublisherKlei Entertainment
Release DateMay 31, 2021
Years on Market5 years
Current Price$19.99
Calibrated Avg. Selling Price$13.59
GenreIndie
Peak Players74
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Griftlands earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Griftlands's total gross revenue on Steam at approximately $6,256,157.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,791,610
  • Calibrated midpoint (x33): $6,256,157
  • Optimistic estimate (x60): $11,374,830

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Griftlands sold on Steam?

With 13,950 Steam reviews and a 94% positive rating, we estimate Griftlands has sold between 279,000 and 837,000 copies, with a best estimate of 460,350.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Klei Entertainment earn from Griftlands?

After Steam's tiered platform fee of effectively 30.0%, Klei Entertainment keeps an estimated $4,379,310 from Griftlands's gross revenue of $6,256,157.

Here's the breakdown:

  • Gross Revenue: $6,256,157
  • Steam's Fee (30.0%): -$1,876,847
  • Developer Revenue: $4,379,310

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Griftlands?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Griftlands, with an estimated gross revenue of $6,256,157, this results in an effective rate of 30.0%. Steam keeps approximately $1,876,847 and Klei Entertainment receives $4,379,310.

How accurate are these revenue estimates for Griftlands?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,791,610 to $11,374,830) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $14.

What would Griftlands earn on Epic Games Store instead?

If Griftlands generated the same gross revenue on the Epic Games Store, Klei Entertainment would keep approximately $5,625,418 - that's $1,246,108 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $630,739. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,379,310.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Griftlands?

According to SteamSpy data, players spend an average of 18.3 hours in Griftlands, with a median playtime of 9.2 hours. This indicates solid player engagement.