Eco Steam key art
Eco cover art

Steam revenue analysis

Eco Steam Revenue & Sales Estimates

Strange Loop Games

$7.6MEst. Gross Revenue

435,996 estimated sales, 81% positive reviews, and $5,307,379.31 potentially retained by the developer after Steam's platform fees.

Indie81% Positive$22.49

Revenue Overview

$7.6M

Gross Revenue

$5.3M

Developer Revenue

435,996

Est. Copies Sold

$947.7K

Revenue / Year (avg. 8 yr)

$4.6MLow estimate
$7.6MBest estimate
$13.8MHigh estimate

How the revenue splits

Gross Revenue
$7,581,970
Steam Platform Fee(30.0%)
−$2,274,591
Developer Revenue
$5,307,379

Developer vs. Steam

Developer: 70.0%($5,307,379)Steam: 30.0%($2,274,591)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,274,591
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
13,212Total Reviews
10,702positive (81%)
2,510negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,212 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Eco, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $22, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,581,970 in gross revenue into roughly $5,307,379 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.39

List price $22.49

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Eco use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,581,970

To developer

$5,307,379

To developer: 70.0%

$5,307,379

Platform fee: 30.0%

$2,274,591

Epic Games Store

Gross revenue baseline: $7,581,970

To developer

$6,792,134

To developer: 89.6%

$6,792,134

Platform fee: 10.4%

$789,836

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,581,970

To developer

$5,307,379

To developer: 70.0%

$5,307,379

Platform fee: 30.0%

$2,274,591

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Indie
49%

Top 49% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Eco ranks in the top 49% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

121.9h avg20.2h median

121.9h

Average Playtime

20.2h

Median Playtime

23.8h

Recent Activity (2 Weeks)

A median playtime of 20.2h and average of 121.9h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperStrange Loop Games
PublisherStrange Loop Games
Release DateFebruary 5, 2018
Years on Market8 years
Current Price$22.49
Calibrated Avg. Selling Price$17.39
GenreIndie
Peak Players692
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Eco earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Eco's total gross revenue on Steam at approximately $7,581,970.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,595,134
  • Calibrated midpoint (x33): $7,581,970
  • Optimistic estimate (x60): $13,785,401

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Eco sold on Steam?

With 13,212 Steam reviews and a 81% positive rating, we estimate Eco has sold between 264,240 and 792,720 copies, with a best estimate of 435,996.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Strange Loop Games earn from Eco?

After Steam's tiered platform fee of effectively 30.0%, Strange Loop Games keeps an estimated $5,307,379 from Eco's gross revenue of $7,581,970.

Here's the breakdown:

  • Gross Revenue: $7,581,970
  • Steam's Fee (30.0%): -$2,274,591
  • Developer Revenue: $5,307,379

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Eco?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Eco, with an estimated gross revenue of $7,581,970, this results in an effective rate of 30.0%. Steam keeps approximately $2,274,591 and Strange Loop Games receives $5,307,379.

How accurate are these revenue estimates for Eco?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,595,134 to $13,785,401) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $17.

What would Eco earn on Epic Games Store instead?

If Eco generated the same gross revenue on the Epic Games Store, Strange Loop Games would keep approximately $6,792,134 - that's $1,484,755 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $789,836. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,307,379.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Eco?

According to SteamSpy data, players spend an average of 121.9 hours in Eco, with a median playtime of 20.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.