Surviving Mars Steam key art
Surviving Mars cover art

Steam revenue analysis

Surviving Mars Steam Revenue & Sales Estimates

Haemimont Games · Paradox Interactive

$15MEst. Gross Revenue

850,240 estimated sales, 85% positive reviews, and $10,780,559.20 potentially retained by the developer after Steam's platform fees.

Simulation85% Positive$29.99MC 76

Revenue Overview

$15M

Gross Revenue

$10.8M

Developer Revenue

850,240

Est. Copies Sold

$1.9M

Revenue / Year (avg. 8 yr)

$9.4MLow estimate
$15MBest estimate
$28.2MHigh estimate

How the revenue splits

Gross Revenue
$15,040,746
Steam Platform Fee(28.3%)
−$4,260,186
Developer Revenue
$10,780,559

Developer vs. Steam

Developer: 71.7%($10,780,559)Steam: 28.3%($4,260,186)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,260,186
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
26,570Total Reviews
22,585positive (85%)
3,985negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,570 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Surviving Mars, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $15,040,746 in gross revenue into roughly $10,780,559 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.69

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for Surviving Mars use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,040,746

To developer

$10,780,559

To developer: 71.7%

$10,780,559

Platform fee: 28.3%

$4,260,186

Epic Games Store

Gross revenue baseline: $15,040,746

To developer

$13,355,856

To developer: 88.8%

$13,355,856

Platform fee: 11.2%

$1,684,889

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,040,746

To developer

$10,528,522

To developer: 70.0%

$10,528,522

Platform fee: 30.0%

$4,512,224

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Simulation
52%

Top 52% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Surviving Mars ranks in the top 52% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.2h avg3h median

22.2h

Average Playtime

3h

Median Playtime

12h

Recent Activity (2 Weeks)

A median playtime of 3h and average of 22.2h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity54% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHaemimont Games
PublisherParadox Interactive
Release DateMarch 14, 2018
Years on Market8 years
Current Price$29.99
Calibrated Avg. Selling Price$17.69
GenreSimulation
Peak Players507
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Surviving Mars earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Surviving Mars's total gross revenue on Steam at approximately $15,040,746.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,400,466
  • Calibrated midpoint (x32): $15,040,746
  • Optimistic estimate (x60): $28,201,398

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Surviving Mars sold on Steam?

With 26,570 Steam reviews and a 85% positive rating, we estimate Surviving Mars has sold between 531,400 and 1,594,200 copies, with a best estimate of 850,240.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Haemimont Games earn from Surviving Mars?

After Steam's tiered platform fee of effectively 28.3%, Haemimont Games keeps an estimated $10,780,559 from Surviving Mars's gross revenue of $15,040,746.

Here's the breakdown:

  • Gross Revenue: $15,040,746
  • Steam's Fee (28.3%): -$4,260,186
  • Developer Revenue: $10,780,559

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Surviving Mars?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Surviving Mars, with an estimated gross revenue of $15,040,746, this results in an effective rate of 28.3%. Steam keeps approximately $4,260,186 and Haemimont Games receives $10,780,559.

How accurate are these revenue estimates for Surviving Mars?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,400,466 to $28,201,398) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $18.

What would Surviving Mars earn on Epic Games Store instead?

If Surviving Mars generated the same gross revenue on the Epic Games Store, Haemimont Games would keep approximately $13,355,856 - that's $2,575,297 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,684,889. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,528,522.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Surviving Mars?

According to SteamSpy data, players spend an average of 22.2 hours in Surviving Mars, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Surviving Mars's Metacritic score?

Surviving Mars has a Metacritic score of 76/100, which is considered "generally favorable" by critics. The Steam community rates the game 85% positive based on 26,570 user reviews.