Victor Vran ARPG Steam key art
Victor Vran ARPG cover art

Steam revenue analysis

Victor Vran ARPG Steam Revenue & Sales Estimates

Haemimont Games · Haemimont Games, EuroVideo Medien

$3.3MEst. Gross Revenue

178,080 estimated sales, 86% positive reviews, and $2,317,355.04 potentially retained by the developer after Steam's platform fees.

Action86% Positive$19.99MC 75

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

178,080

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.4MLow estimate
$3.3MBest estimate
$7.1MHigh estimate

How the revenue splits

Gross Revenue
$3,310,507
Steam Platform Fee(30.0%)
−$993,152
Developer Revenue
$2,317,355

Developer vs. Steam

Developer: 70.0%($2,317,355)Steam: 30.0%($993,152)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$993,152
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
6,360Total Reviews
5,470positive (86%)
890negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,360 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Victor Vran ARPG, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,310,507 in gross revenue into roughly $2,317,355 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Victor Vran ARPG use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,310,507

To developer

$2,317,355

To developer: 70.0%

$2,317,355

Platform fee: 30.0%

$993,152

Epic Games Store

Gross revenue baseline: $3,310,507

To developer

$3,033,246

To developer: 91.6%

$3,033,246

Platform fee: 8.4%

$277,261

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.4%.

GOG

Gross revenue baseline: $3,310,507

To developer

$2,317,355

To developer: 70.0%

$2,317,355

Platform fee: 30.0%

$993,152

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Action
70%

Top 70% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Victor Vran ARPG ranks in the top 70% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.6h avg3.6h median

6.6h

Average Playtime

3.6h

Median Playtime

Victor Vran ARPG keeps players engaged for an average of 6.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperHaemimont Games
PublisherHaemimont Games, EuroVideo Medien
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players8
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opShared/Split Screen Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Victor Vran ARPG earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Victor Vran ARPG's total gross revenue on Steam at approximately $3,310,507.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,364,648
  • Calibrated midpoint (x28): $3,310,507
  • Optimistic estimate (x60): $7,093,944

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Victor Vran ARPG sold on Steam?

With 6,360 Steam reviews and a 86% positive rating, we estimate Victor Vran ARPG has sold between 127,200 and 381,600 copies, with a best estimate of 178,080.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Haemimont Games earn from Victor Vran ARPG?

After Steam's tiered platform fee of effectively 30.0%, Haemimont Games keeps an estimated $2,317,355 from Victor Vran ARPG's gross revenue of $3,310,507.

Here's the breakdown:

  • Gross Revenue: $3,310,507
  • Steam's Fee (30.0%): -$993,152
  • Developer Revenue: $2,317,355

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Victor Vran ARPG?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Victor Vran ARPG, with an estimated gross revenue of $3,310,507, this results in an effective rate of 30.0%. Steam keeps approximately $993,152 and Haemimont Games receives $2,317,355.

How accurate are these revenue estimates for Victor Vran ARPG?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,364,648 to $7,093,944) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Victor Vran ARPG earn on Epic Games Store instead?

If Victor Vran ARPG generated the same gross revenue on the Epic Games Store, Haemimont Games would keep approximately $3,033,246 - that's $715,891 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $277,261. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,317,355.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Victor Vran ARPG?

According to SteamSpy data, players spend an average of 6.6 hours in Victor Vran ARPG, with a median playtime of 3.6 hours. This indicates solid player engagement.

What is Victor Vran ARPG's Metacritic score?

Victor Vran ARPG has a Metacritic score of 75/100, which is considered "generally favorable" by critics. The Steam community rates the game 86% positive based on 6,360 user reviews.