Space Haven Steam key art
Space Haven cover art

Steam revenue analysis

Space Haven Steam Revenue & Sales Estimates

Bugbyte Ltd.

$5.1MEst. Gross Revenue

297,297 estimated sales, 86% positive reviews, and $3,535,753.22 potentially retained by the developer after Steam's platform fees.

Indie86% Positive$24.99

Revenue Overview

$5.1M

Gross Revenue

$3.5M

Developer Revenue

297,297

Est. Copies Sold

$841.8K

Revenue / Year (avg. 6 yr)

$3.1MLow estimate
$5.1MBest estimate
$9.2MHigh estimate

How the revenue splits

Gross Revenue
$5,051,076
Steam Platform Fee(30.0%)
−$1,515,323
Developer Revenue
$3,535,753

Developer vs. Steam

Developer: 70.0%($3,535,753)Steam: 30.0%($1,515,323)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,515,323
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
9,009Total Reviews
7,748positive (86%)
1,261negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,009 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Space Haven, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,051,076 in gross revenue into roughly $3,535,753 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.99

List price $24.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Space Haven use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,051,076

To developer

$3,535,753

To developer: 70.0%

$3,535,753

Platform fee: 30.0%

$1,515,323

Epic Games Store

Gross revenue baseline: $5,051,076

To developer

$4,564,947

To developer: 90.4%

$4,564,947

Platform fee: 9.6%

$486,129

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $5,051,076

To developer

$3,535,753

To developer: 70.0%

$3,535,753

Platform fee: 30.0%

$1,515,323

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 63% by revenue in Indie
63%

Top 63% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Space Haven ranks in the top 63% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

32.4h avg5.5h median

32.4h

Average Playtime

5.5h

Median Playtime

4.6h

Recent Activity (2 Weeks)

A median playtime of 5.5h and average of 32.4h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBugbyte Ltd.
PublisherBugbyte Ltd.
Release DateMay 20, 2020
Years on Market6 years
Current Price$24.99
Calibrated Avg. Selling Price$16.99
GenreIndie
Peak Players237
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Space Haven earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Space Haven's total gross revenue on Steam at approximately $5,051,076.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,061,258
  • Calibrated midpoint (x33): $5,051,076
  • Optimistic estimate (x60): $9,183,775

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Space Haven sold on Steam?

With 9,009 Steam reviews and a 86% positive rating, we estimate Space Haven has sold between 180,180 and 540,540 copies, with a best estimate of 297,297.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bugbyte Ltd. earn from Space Haven?

After Steam's tiered platform fee of effectively 30.0%, Bugbyte Ltd. keeps an estimated $3,535,753 from Space Haven's gross revenue of $5,051,076.

Here's the breakdown:

  • Gross Revenue: $5,051,076
  • Steam's Fee (30.0%): -$1,515,323
  • Developer Revenue: $3,535,753

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Space Haven?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Space Haven, with an estimated gross revenue of $5,051,076, this results in an effective rate of 30.0%. Steam keeps approximately $1,515,323 and Bugbyte Ltd. receives $3,535,753.

How accurate are these revenue estimates for Space Haven?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,061,258 to $9,183,775) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $17.

What would Space Haven earn on Epic Games Store instead?

If Space Haven generated the same gross revenue on the Epic Games Store, Bugbyte Ltd. would keep approximately $4,564,947 - that's $1,029,194 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $486,129. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,535,753.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Space Haven?

According to SteamSpy data, players spend an average of 32.4 hours in Space Haven, with a median playtime of 5.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.