Shadowrun Returns Steam key art
Shadowrun Returns cover art

Steam revenue analysis

Shadowrun Returns Steam Revenue & Sales Estimates

Harebrained Schemes · Paradox Interactive

$3.4MEst. Gross Revenue

495,134 estimated sales, 88% positive reviews, and $2,391,497.22 potentially retained by the developer after Steam's platform fees.

Adventure88% Positive$14.99

Revenue Overview

$3.4M

Gross Revenue

$2.4M

Developer Revenue

495,134

Est. Copies Sold

$262.8K

Revenue / Year (avg. 13 yr)

$1.8MLow estimate
$3.4MBest estimate
$5.5MHigh estimate

How the revenue splits

Gross Revenue
$3,416,425
Steam Platform Fee(30.0%)
−$1,024,927
Developer Revenue
$2,391,497

Developer vs. Steam

Developer: 70.0%($2,391,497)Steam: 30.0%($1,024,927)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,024,927
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
13,382Total Reviews
11,776positive (88%)
1,606negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,382 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Shadowrun Returns, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,416,425 in gross revenue into roughly $2,391,497 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.90

List price $14.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Shadowrun Returns use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,416,425

To developer

$2,391,497

To developer: 70.0%

$2,391,497

Platform fee: 30.0%

$1,024,927

Epic Games Store

Gross revenue baseline: $3,416,425

To developer

$3,126,454

To developer: 91.5%

$3,126,454

Platform fee: 8.5%

$289,971

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.5%.

GOG

Gross revenue baseline: $3,416,425

To developer

$2,391,497

To developer: 70.0%

$2,391,497

Platform fee: 30.0%

$1,024,927

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Adventure
70%

Top 70% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Shadowrun Returns ranks in the top 70% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8h avg4h median

8h

Average Playtime

4h

Median Playtime

Shadowrun Returns keeps players engaged for an average of 8 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperHarebrained Schemes
PublisherParadox Interactive
Release DateJuly 24, 2013
Years on Market13 years
Current Price$14.99
Calibrated Avg. Selling Price$6.90
GenreAdventure
Peak Players31
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Shadowrun Returns earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Shadowrun Returns's total gross revenue on Steam at approximately $3,416,425.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,846,716
  • Calibrated midpoint (x37): $3,416,425
  • Optimistic estimate (x60): $5,540,148

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Shadowrun Returns sold on Steam?

With 13,382 Steam reviews and a 88% positive rating, we estimate Shadowrun Returns has sold between 267,640 and 802,920 copies, with a best estimate of 495,134.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Harebrained Schemes earn from Shadowrun Returns?

After Steam's tiered platform fee of effectively 30.0%, Harebrained Schemes keeps an estimated $2,391,497 from Shadowrun Returns's gross revenue of $3,416,425.

Here's the breakdown:

  • Gross Revenue: $3,416,425
  • Steam's Fee (30.0%): -$1,024,927
  • Developer Revenue: $2,391,497

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Shadowrun Returns?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Shadowrun Returns, with an estimated gross revenue of $3,416,425, this results in an effective rate of 30.0%. Steam keeps approximately $1,024,927 and Harebrained Schemes receives $2,391,497.

How accurate are these revenue estimates for Shadowrun Returns?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,846,716 to $5,540,148) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $7.

What would Shadowrun Returns earn on Epic Games Store instead?

If Shadowrun Returns generated the same gross revenue on the Epic Games Store, Harebrained Schemes would keep approximately $3,126,454 - that's $734,956 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $289,971. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,391,497.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Shadowrun Returns?

According to SteamSpy data, players spend an average of 8 hours in Shadowrun Returns, with a median playtime of 4 hours. This indicates solid player engagement.