Dungeon of the ENDLESS™ Steam key art
Dungeon of the ENDLESS™ cover art

Steam revenue analysis

Dungeon of the ENDLESS™ Steam Revenue & Sales Estimates

AMPLITUDE Studios

$2.8MEst. Gross Revenue

508,158 estimated sales, 86% positive reviews, and $1,963,522.51 potentially retained by the developer after Steam's platform fees.

Adventure86% Positive$11.99

Revenue Overview

$2.8M

Gross Revenue

$2M

Developer Revenue

508,158

Est. Copies Sold

$233.8K

Revenue / Year (avg. 12 yr)

$1.5MLow estimate
$2.8MBest estimate
$4.5MHigh estimate

How the revenue splits

Gross Revenue
$2,805,032
Steam Platform Fee(30.0%)
−$841,510
Developer Revenue
$1,963,523

Developer vs. Steam

Developer: 70.0%($1,963,523)Steam: 30.0%($841,510)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$841,510
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
13,734Total Reviews
11,811positive (86%)
1,923negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,734 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dungeon of the ENDLESS™, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,805,032 in gross revenue into roughly $1,963,523 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.52

List price $11.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dungeon of the ENDLESS™ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,805,032

To developer

$1,963,523

To developer: 70.0%

$1,963,523

Platform fee: 30.0%

$841,510

Epic Games Store

Gross revenue baseline: $2,805,032

To developer

$2,588,428

To developer: 92.3%

$2,588,428

Platform fee: 7.7%

$216,604

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.7%.

GOG

Gross revenue baseline: $2,805,032

To developer

$1,963,523

To developer: 70.0%

$1,963,523

Platform fee: 30.0%

$841,510

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 78% by revenue in Adventure
78%

Top 78% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Dungeon of the ENDLESS™ ranks in the top 78% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.8h avg3.2h median

6.8h

Average Playtime

3.2h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 3.2h and average of 6.8h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAMPLITUDE Studios
PublisherAMPLITUDE Studios
Release DateOctober 26, 2014
Years on Market12 years
Current Price$11.99
Calibrated Avg. Selling Price$5.52
GenreAdventure
Peak Players61
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Dungeon of the ENDLESS™ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dungeon of the ENDLESS™'s total gross revenue on Steam at approximately $2,805,032.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,516,234
  • Calibrated midpoint (x37): $2,805,032
  • Optimistic estimate (x60): $4,548,701

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dungeon of the ENDLESS™ sold on Steam?

With 13,734 Steam reviews and a 86% positive rating, we estimate Dungeon of the ENDLESS™ has sold between 274,680 and 824,040 copies, with a best estimate of 508,158.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does AMPLITUDE Studios earn from Dungeon of the ENDLESS™?

After Steam's tiered platform fee of effectively 30.0%, AMPLITUDE Studios keeps an estimated $1,963,523 from Dungeon of the ENDLESS™'s gross revenue of $2,805,032.

Here's the breakdown:

  • Gross Revenue: $2,805,032
  • Steam's Fee (30.0%): -$841,510
  • Developer Revenue: $1,963,523

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dungeon of the ENDLESS™?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dungeon of the ENDLESS™, with an estimated gross revenue of $2,805,032, this results in an effective rate of 30.0%. Steam keeps approximately $841,510 and AMPLITUDE Studios receives $1,963,523.

How accurate are these revenue estimates for Dungeon of the ENDLESS™?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,516,234 to $4,548,701) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $6.

What would Dungeon of the ENDLESS™ earn on Epic Games Store instead?

If Dungeon of the ENDLESS™ generated the same gross revenue on the Epic Games Store, AMPLITUDE Studios would keep approximately $2,588,428 - that's $624,906 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $216,604. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,963,523.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dungeon of the ENDLESS™?

According to SteamSpy data, players spend an average of 6.8 hours in Dungeon of the ENDLESS™, with a median playtime of 3.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.