For The King II Steam key art
For The King II cover art

Steam revenue analysis

For The King II Steam Revenue & Sales Estimates

IronOak Games · Curve Games

$8.3MEst. Gross Revenue

436,084 estimated sales, 69% positive reviews, and $5,796,864.61 potentially retained by the developer after Steam's platform fees.

Adventure69% Positive$24.99

Revenue Overview

$8.3M

Gross Revenue

$5.8M

Developer Revenue

436,084

Est. Copies Sold

$2.8M

Revenue / Year (avg. 3 yr)

$4.9MLow estimate
$8.3MBest estimate
$14.6MHigh estimate

How the revenue splits

Gross Revenue
$8,281,235
Steam Platform Fee(30.0%)
−$2,484,371
Developer Revenue
$5,796,865

Developer vs. Steam

Developer: 70.0%($5,796,865)Steam: 30.0%($2,484,371)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,484,371
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

69%positive
12,826Total Reviews
8,850positive (69%)
3,976negative (31%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,826 reviews and a 69% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For For The King II, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,281,235 in gross revenue into roughly $5,796,865 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.99

List price $24.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for For The King II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,281,235

To developer

$5,796,865

To developer: 70.0%

$5,796,865

Platform fee: 30.0%

$2,484,371

Epic Games Store

Gross revenue baseline: $8,281,235

To developer

$7,407,487

To developer: 89.4%

$7,407,487

Platform fee: 10.6%

$873,748

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,281,235

To developer

$5,796,865

To developer: 70.0%

$5,796,865

Platform fee: 30.0%

$2,484,371

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 38% by revenue in Adventure
38%

Top 38% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

For The King II ranks in the top 38% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.6h avg14.6h median

23.6h

Average Playtime

14.6h

Median Playtime

11.3h

Recent Activity (2 Weeks)

For The King II keeps players engaged for an average of 23.6 hours – solid engagement for a adventure game.

Current Activity48% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIronOak Games
PublisherCurve Games
Release DateNovember 1, 2023
Years on Market3 years
Current Price$24.99
Calibrated Avg. Selling Price$18.99
GenreAdventure
Peak Players374
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has For The King II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate For The King II's total gross revenue on Steam at approximately $8,281,235.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,871,315
  • Calibrated midpoint (x34): $8,281,235
  • Optimistic estimate (x60): $14,613,944

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has For The King II sold on Steam?

With 12,826 Steam reviews and a 69% positive rating, we estimate For The King II has sold between 256,520 and 769,560 copies, with a best estimate of 436,084.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does IronOak Games earn from For The King II?

After Steam's tiered platform fee of effectively 30.0%, IronOak Games keeps an estimated $5,796,865 from For The King II's gross revenue of $8,281,235.

Here's the breakdown:

  • Gross Revenue: $8,281,235
  • Steam's Fee (30.0%): -$2,484,371
  • Developer Revenue: $5,796,865

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from For The King II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For For The King II, with an estimated gross revenue of $8,281,235, this results in an effective rate of 30.0%. Steam keeps approximately $2,484,371 and IronOak Games receives $5,796,865.

How accurate are these revenue estimates for For The King II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,871,315 to $14,613,944) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $19.

What would For The King II earn on Epic Games Store instead?

If For The King II generated the same gross revenue on the Epic Games Store, IronOak Games would keep approximately $7,407,487 - that's $1,610,622 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $873,748. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,796,865.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in For The King II?

According to SteamSpy data, players spend an average of 23.6 hours in For The King II, with a median playtime of 14.6 hours. This indicates solid player engagement.