For The King Steam key art
For The King cover art

Steam revenue analysis

For The King Steam Revenue & Sales Estimates

IronOak Games · Curve Games

$20.1MEst. Gross Revenue

1,078,662 estimated sales, 88% positive reviews, and $14,539,244.94 potentially retained by the developer after Steam's platform fees.

Action88% Positive$19.99

Revenue Overview

$20.1M

Gross Revenue

$14.5M

Developer Revenue

1,078,662

Est. Copies Sold

$20.1M

Revenue / Year (avg. 1 yr)

$15.4MLow estimate
$20.1MBest estimate
$46.3MHigh estimate

How the revenue splits

Gross Revenue
$20,052,327
Steam Platform Fee(27.5%)
−$5,513,082
Developer Revenue
$14,539,245

Developer vs. Steam

Developer: 72.5%($14,539,245)Steam: 27.5%($5,513,082)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,513,082
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
41,487Total Reviews
36,509positive (88%)
4,978negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    41,487 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For For The King, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.5%. That turns an estimated $20,052,327 in gross revenue into roughly $14,539,245 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.5%

Tiered 30 / 25 / 20%

Revenue estimates for For The King use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $20,052,327

To developer

$14,539,245

To developer: 72.5%

$14,539,245

Platform fee: 27.5%

$5,513,082

Epic Games Store

Gross revenue baseline: $20,052,327

To developer

$17,766,047

To developer: 88.6%

$17,766,047

Platform fee: 11.4%

$2,286,279

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $20,052,327

To developer

$14,036,629

To developer: 70.0%

$14,036,629

Platform fee: 30.0%

$6,015,698

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 20% by revenue in Action
20%

Top 20% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

For The King ranks in the top 20% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.1h avg14.6h median

25.1h

Average Playtime

14.6h

Median Playtime

3.7h

Recent Activity (2 Weeks)

For The King keeps players engaged for an average of 25.1 hours – solid engagement for a action game.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIronOak Games
PublisherCurve Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players428
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has For The King earned on Steam?

Based on our analysis using the Boxleiter method, we estimate For The King's total gross revenue on Steam at approximately $20,052,327.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $15,424,867
  • Calibrated midpoint (x26): $20,052,327
  • Optimistic estimate (x60): $46,274,600

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has For The King sold on Steam?

With 41,487 Steam reviews and a 88% positive rating, we estimate For The King has sold between 829,740 and 2,489,220 copies, with a best estimate of 1,078,662.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does IronOak Games earn from For The King?

After Steam's tiered platform fee of effectively 27.5%, IronOak Games keeps an estimated $14,539,245 from For The King's gross revenue of $20,052,327.

Here's the breakdown:

  • Gross Revenue: $20,052,327
  • Steam's Fee (27.5%): -$5,513,082
  • Developer Revenue: $14,539,245

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from For The King?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For For The King, with an estimated gross revenue of $20,052,327, this results in an effective rate of 27.5%. Steam keeps approximately $5,513,082 and IronOak Games receives $14,539,245.

How accurate are these revenue estimates for For The King?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($15,424,867 to $46,274,600) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would For The King earn on Epic Games Store instead?

If For The King generated the same gross revenue on the Epic Games Store, IronOak Games would keep approximately $17,766,047 - that's $3,226,802 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,286,279. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $14,036,629.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in For The King?

According to SteamSpy data, players spend an average of 25.1 hours in For The King, with a median playtime of 14.6 hours. This indicates solid player engagement.