Saints Row 2 Steam key art
Saints Row 2 cover art

Steam revenue analysis

Saints Row 2 Steam Revenue & Sales Estimates

Volition · Deep Silver

$5.8MEst. Gross Revenue

634,446 estimated sales, 75% positive reviews, and $4,036,979.90 potentially retained by the developer after Steam's platform fees.

Action75% Positive$9.99MC 72

Revenue Overview

$5.8M

Gross Revenue

$4M

Developer Revenue

634,446

Est. Copies Sold

$5.8M

Revenue / Year (avg. 1 yr)

$3.7MLow estimate
$5.8MBest estimate
$11.2MHigh estimate

How the revenue splits

Gross Revenue
$5,767,114
Steam Platform Fee(30.0%)
−$1,730,134
Developer Revenue
$4,036,980

Developer vs. Steam

Developer: 70.0%($4,036,980)Steam: 30.0%($1,730,134)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,730,134
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
20,466Total Reviews
15,350positive (75%)
5,116negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,466 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Saints Row 2, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,767,114 in gross revenue into roughly $4,036,980 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Saints Row 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,767,114

To developer

$4,036,980

To developer: 70.0%

$4,036,980

Platform fee: 30.0%

$1,730,134

Epic Games Store

Gross revenue baseline: $5,767,114

To developer

$5,195,060

To developer: 90.1%

$5,195,060

Platform fee: 9.9%

$572,054

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,767,114

To developer

$4,036,980

To developer: 70.0%

$4,036,980

Platform fee: 30.0%

$1,730,134

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 51% by revenue in Action
51%

Top 51% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Saints Row 2 ranks in the top 51% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.1h avg1.6h median

10.1h

Average Playtime

1.6h

Median Playtime

2.3h

Recent Activity (2 Weeks)

A median playtime of 1.6h and average of 10.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperVolition
PublisherDeep Silver
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players95
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Saints Row 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Saints Row 2's total gross revenue on Steam at approximately $5,767,114.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,720,719
  • Calibrated midpoint (x31): $5,767,114
  • Optimistic estimate (x60): $11,162,156

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Saints Row 2 sold on Steam?

With 20,466 Steam reviews and a 75% positive rating, we estimate Saints Row 2 has sold between 409,320 and 1,227,960 copies, with a best estimate of 634,446.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Volition earn from Saints Row 2?

After Steam's tiered platform fee of effectively 30.0%, Volition keeps an estimated $4,036,980 from Saints Row 2's gross revenue of $5,767,114.

Here's the breakdown:

  • Gross Revenue: $5,767,114
  • Steam's Fee (30.0%): -$1,730,134
  • Developer Revenue: $4,036,980

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Saints Row 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Saints Row 2, with an estimated gross revenue of $5,767,114, this results in an effective rate of 30.0%. Steam keeps approximately $1,730,134 and Volition receives $4,036,980.

How accurate are these revenue estimates for Saints Row 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,720,719 to $11,162,156) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Saints Row 2 earn on Epic Games Store instead?

If Saints Row 2 generated the same gross revenue on the Epic Games Store, Volition would keep approximately $5,195,060 - that's $1,158,081 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $572,054. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,036,980.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Saints Row 2?

According to SteamSpy data, players spend an average of 10.1 hours in Saints Row 2, with a median playtime of 1.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Saints Row 2's Metacritic score?

Saints Row 2 has a Metacritic score of 72/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 75% positive based on 20,466 user reviews.