Spelunky 2 Steam key art
Spelunky 2 cover art

Steam revenue analysis

Spelunky 2 Steam Revenue & Sales Estimates

Mossmouth, BlitWorks · Mossmouth

$9.9MEst. Gross Revenue

532,610 estimated sales, 93% positive reviews, and $6,930,853.93 potentially retained by the developer after Steam's platform fees.

Action93% Positive$19.99MC 91

Revenue Overview

$9.9M

Gross Revenue

$6.9M

Developer Revenue

532,610

Est. Copies Sold

$9.9M

Revenue / Year (avg. 1 yr)

$7.6MLow estimate
$9.9MBest estimate
$22.8MHigh estimate

How the revenue splits

Gross Revenue
$9,901,220
Steam Platform Fee(30.0%)
−$2,970,366
Developer Revenue
$6,930,854

Developer vs. Steam

Developer: 70.0%($6,930,854)Steam: 30.0%($2,970,366)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,970,366
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
20,485Total Reviews
19,051positive (93%)
1,434negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,485 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Spelunky 2, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,901,220 in gross revenue into roughly $6,930,854 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Spelunky 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,901,220

To developer

$6,930,854

To developer: 70.0%

$6,930,854

Platform fee: 30.0%

$2,970,366

Epic Games Store

Gross revenue baseline: $9,901,220

To developer

$8,833,074

To developer: 89.2%

$8,833,074

Platform fee: 10.8%

$1,068,146

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $9,901,220

To developer

$6,930,854

To developer: 70.0%

$6,930,854

Platform fee: 30.0%

$2,970,366

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 35% by revenue in Action
35%

Top 35% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Spelunky 2 ranks in the top 35% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

51.5h avg7h median

51.5h

Average Playtime

7h

Median Playtime

1.6h

Recent Activity (2 Weeks)

A median playtime of 7h and average of 51.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMossmouth, BlitWorks
PublisherMossmouth
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players313
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Spelunky 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Spelunky 2's total gross revenue on Steam at approximately $9,901,220.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,616,323
  • Calibrated midpoint (x26): $9,901,220
  • Optimistic estimate (x60): $22,848,969

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Spelunky 2 sold on Steam?

With 20,485 Steam reviews and a 93% positive rating, we estimate Spelunky 2 has sold between 409,700 and 1,229,100 copies, with a best estimate of 532,610.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mossmouth, BlitWorks earn from Spelunky 2?

After Steam's tiered platform fee of effectively 30.0%, Mossmouth, BlitWorks keeps an estimated $6,930,854 from Spelunky 2's gross revenue of $9,901,220.

Here's the breakdown:

  • Gross Revenue: $9,901,220
  • Steam's Fee (30.0%): -$2,970,366
  • Developer Revenue: $6,930,854

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Spelunky 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Spelunky 2, with an estimated gross revenue of $9,901,220, this results in an effective rate of 30.0%. Steam keeps approximately $2,970,366 and Mossmouth, BlitWorks receives $6,930,854.

How accurate are these revenue estimates for Spelunky 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,616,323 to $22,848,969) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Spelunky 2 earn on Epic Games Store instead?

If Spelunky 2 generated the same gross revenue on the Epic Games Store, Mossmouth, BlitWorks would keep approximately $8,833,074 - that's $1,902,220 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,068,146. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,930,854.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Spelunky 2?

According to SteamSpy data, players spend an average of 51.5 hours in Spelunky 2, with a median playtime of 7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Spelunky 2's Metacritic score?

Spelunky 2 has a Metacritic score of 91/100, which is considered "generally favorable" by critics. The Steam community rates the game 93% positive based on 20,485 user reviews.