Contraband Police Steam key art
Contraband Police cover art

Steam revenue analysis

Contraband Police Steam Revenue & Sales Estimates

Crazy Rocks · PlayWay S.A.

$14.3MEst. Gross Revenue

511,975 estimated sales, 95% positive reviews, and $10,209,237.06 potentially retained by the developer after Steam's platform fees.

Action95% Positive$12.59MC 77

Revenue Overview

$14.3M

Gross Revenue

$10.2M

Developer Revenue

511,975

Est. Copies Sold

$14.3M

Revenue / Year (avg. 1 yr)

$11.4MLow estimate
$14.3MBest estimate
$34.3MHigh estimate

How the revenue splits

Gross Revenue
$14,278,983
Steam Platform Fee(28.5%)
−$4,069,746
Developer Revenue
$10,209,237

Developer vs. Steam

Developer: 71.5%($10,209,237)Steam: 28.5%($4,069,746)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,069,746
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
20,479Total Reviews
19,455positive (95%)
1,024negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,479 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Contraband Police, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.5%. That turns an estimated $14,278,983 in gross revenue into roughly $10,209,237 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $12.59

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

28.5%

Tiered 30 / 25 / 20%

Revenue estimates for Contraband Police use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,278,983

To developer

$10,209,237

To developer: 71.5%

$10,209,237

Platform fee: 28.5%

$4,069,746

Epic Games Store

Gross revenue baseline: $14,278,983

To developer

$12,685,505

To developer: 88.8%

$12,685,505

Platform fee: 11.2%

$1,593,478

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,278,983

To developer

$9,995,288

To developer: 70.0%

$9,995,288

Platform fee: 30.0%

$4,283,695

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 26% by revenue in Action
26%

Top 26% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Contraband Police ranks in the top 26% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.4h avg8.1h median

11.4h

Average Playtime

8.1h

Median Playtime

1.4h

Recent Activity (2 Weeks)

Contraband Police keeps players engaged for an average of 11.4 hours – solid engagement for a action game.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCrazy Rocks
PublisherPlayWay S.A.
Release Date
Years on Market1 year
Current Price$12.59
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players429
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudStatsFamily Sharing

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Frequently Asked Questions

How much has Contraband Police earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Contraband Police's total gross revenue on Steam at approximately $14,278,983.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,423,186
  • Calibrated midpoint (x25): $14,278,983
  • Optimistic estimate (x60): $34,269,559

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Contraband Police sold on Steam?

With 20,479 Steam reviews and a 95% positive rating, we estimate Contraband Police has sold between 409,580 and 1,228,740 copies, with a best estimate of 511,975.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crazy Rocks earn from Contraband Police?

After Steam's tiered platform fee of effectively 28.5%, Crazy Rocks keeps an estimated $10,209,237 from Contraband Police's gross revenue of $14,278,983.

Here's the breakdown:

  • Gross Revenue: $14,278,983
  • Steam's Fee (28.5%): -$4,069,746
  • Developer Revenue: $10,209,237

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Contraband Police?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Contraband Police, with an estimated gross revenue of $14,278,983, this results in an effective rate of 28.5%. Steam keeps approximately $4,069,746 and Crazy Rocks receives $10,209,237.

How accurate are these revenue estimates for Contraband Police?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,423,186 to $34,269,559) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would Contraband Police earn on Epic Games Store instead?

If Contraband Police generated the same gross revenue on the Epic Games Store, Crazy Rocks would keep approximately $12,685,505 - that's $2,476,268 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,593,478. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,995,288.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Contraband Police?

According to SteamSpy data, players spend an average of 11.4 hours in Contraband Police, with a median playtime of 8.1 hours. This indicates solid player engagement.

What is Contraband Police's Metacritic score?

Contraband Police has a Metacritic score of 77/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 20,479 user reviews.