Nobody Saves the World Steam key art
Nobody Saves the World cover art

Steam revenue analysis

Nobody Saves the World Steam Revenue & Sales Estimates

Drinkbox Studios

$4MEst. Gross Revenue

172,732 estimated sales, 91% positive reviews, and $2,810,004.18 potentially retained by the developer after Steam's platform fees.

Action91% Positive$6.24

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

172,732

Est. Copies Sold

$4M

Revenue / Year (avg. 1 yr)

$2.9MLow estimate
$4MBest estimate
$8.6MHigh estimate

How the revenue splits

Gross Revenue
$4,014,292
Steam Platform Fee(30.0%)
−$1,204,288
Developer Revenue
$2,810,004

Developer vs. Steam

Developer: 70.0%($2,810,004)Steam: 30.0%($1,204,288)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,204,288
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
6,169Total Reviews
5,614positive (91%)
555negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,169 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Nobody Saves the World, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,014,292 in gross revenue into roughly $2,810,004 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $6.24

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Nobody Saves the World use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,014,292

To developer

$2,810,004

To developer: 70.0%

$2,810,004

Platform fee: 30.0%

$1,204,288

Epic Games Store

Gross revenue baseline: $4,014,292

To developer

$3,652,577

To developer: 91.0%

$3,652,577

Platform fee: 9.0%

$361,715

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $4,014,292

To developer

$2,810,004

To developer: 70.0%

$2,810,004

Platform fee: 30.0%

$1,204,288

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 63% by revenue in Action
63%

Top 63% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Nobody Saves the World ranks in the top 63% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.8h avg4.7h median

7.8h

Average Playtime

4.7h

Median Playtime

0.8h

Recent Activity (2 Weeks)

Nobody Saves the World keeps players engaged for an average of 7.8 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDrinkbox Studios
PublisherDrinkbox Studios
Release Date
Years on Market1 year
Current Price$6.24
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players27
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Nobody Saves the World earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Nobody Saves the World's total gross revenue on Steam at approximately $4,014,292.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,867,351
  • Calibrated midpoint (x28): $4,014,292
  • Optimistic estimate (x60): $8,602,054

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Nobody Saves the World sold on Steam?

With 6,169 Steam reviews and a 91% positive rating, we estimate Nobody Saves the World has sold between 123,380 and 370,140 copies, with a best estimate of 172,732.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Drinkbox Studios earn from Nobody Saves the World?

After Steam's tiered platform fee of effectively 30.0%, Drinkbox Studios keeps an estimated $2,810,004 from Nobody Saves the World's gross revenue of $4,014,292.

Here's the breakdown:

  • Gross Revenue: $4,014,292
  • Steam's Fee (30.0%): -$1,204,288
  • Developer Revenue: $2,810,004

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Nobody Saves the World?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Nobody Saves the World, with an estimated gross revenue of $4,014,292, this results in an effective rate of 30.0%. Steam keeps approximately $1,204,288 and Drinkbox Studios receives $2,810,004.

How accurate are these revenue estimates for Nobody Saves the World?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,867,351 to $8,602,054) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Nobody Saves the World earn on Epic Games Store instead?

If Nobody Saves the World generated the same gross revenue on the Epic Games Store, Drinkbox Studios would keep approximately $3,652,577 - that's $842,573 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $361,715. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,810,004.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Nobody Saves the World?

According to SteamSpy data, players spend an average of 7.8 hours in Nobody Saves the World, with a median playtime of 4.7 hours. This indicates solid player engagement.