In Stars And Time Steam key art
In Stars And Time cover art

Steam revenue analysis

In Stars And Time Steam Revenue & Sales Estimates

insertdisc5 · Armor Games Studios

$3.1MEst. Gross Revenue

166,968 estimated sales, 98% positive reviews, and $2,172,754.58 potentially retained by the developer after Steam's platform fees.

Action98% Positive$19.99

Revenue Overview

$3.1M

Gross Revenue

$2.2M

Developer Revenue

166,968

Est. Copies Sold

$3.1M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.1MBest estimate
$6.9MHigh estimate

How the revenue splits

Gross Revenue
$3,103,935
Steam Platform Fee(30.0%)
−$931,181
Developer Revenue
$2,172,755

Developer vs. Steam

Developer: 70.0%($2,172,755)Steam: 30.0%($931,181)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$931,181
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
6,184Total Reviews
6,060positive (98%)
124negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,184 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For In Stars And Time, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,103,935 in gross revenue into roughly $2,172,755 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for In Stars And Time use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,103,935

To developer

$2,172,755

To developer: 70.0%

$2,172,755

Platform fee: 30.0%

$931,181

Epic Games Store

Gross revenue baseline: $3,103,935

To developer

$2,851,463

To developer: 91.9%

$2,851,463

Platform fee: 8.1%

$252,472

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.1%.

GOG

Gross revenue baseline: $3,103,935

To developer

$2,172,755

To developer: 70.0%

$2,172,755

Platform fee: 30.0%

$931,181

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Action
72%

Top 72% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

In Stars And Time ranks in the top 72% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.6h avg16.9h median

19.6h

Average Playtime

16.9h

Median Playtime

1.6h

Recent Activity (2 Weeks)

In Stars And Time keeps players engaged for an average of 19.6 hours – solid engagement for a action game.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

Developerinsertdisc5
PublisherArmor Games Studios
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players152
SteamSpy Owners100,000 .. 200,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has In Stars And Time earned on Steam?

Based on our analysis using the Boxleiter method, we estimate In Stars And Time's total gross revenue on Steam at approximately $3,103,935.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,299,211
  • Calibrated midpoint (x27): $3,103,935
  • Optimistic estimate (x60): $6,897,634

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has In Stars And Time sold on Steam?

With 6,184 Steam reviews and a 98% positive rating, we estimate In Stars And Time has sold between 123,680 and 371,040 copies, with a best estimate of 166,968.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does insertdisc5 earn from In Stars And Time?

After Steam's tiered platform fee of effectively 30.0%, insertdisc5 keeps an estimated $2,172,755 from In Stars And Time's gross revenue of $3,103,935.

Here's the breakdown:

  • Gross Revenue: $3,103,935
  • Steam's Fee (30.0%): -$931,181
  • Developer Revenue: $2,172,755

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from In Stars And Time?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For In Stars And Time, with an estimated gross revenue of $3,103,935, this results in an effective rate of 30.0%. Steam keeps approximately $931,181 and insertdisc5 receives $2,172,755.

How accurate are these revenue estimates for In Stars And Time?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,299,211 to $6,897,634) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would In Stars And Time earn on Epic Games Store instead?

If In Stars And Time generated the same gross revenue on the Epic Games Store, insertdisc5 would keep approximately $2,851,463 - that's $678,708 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $252,472. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,172,755.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in In Stars And Time?

According to SteamSpy data, players spend an average of 19.6 hours in In Stars And Time, with a median playtime of 16.9 hours. This indicates solid player engagement.