The Quinfall Steam key art
The Quinfall cover art

Steam revenue analysis

The Quinfall Steam Revenue & Sales Estimates

Vawraek Technology Inc.

$2MEst. Gross Revenue

216,650 estimated sales, 48% positive reviews, and $1,378,543.95 potentially retained by the developer after Steam's platform fees.

Action48% Positive$9.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

216,650

Est. Copies Sold

$2M

Revenue / Year (avg. 1 yr)

$1.1MLow estimate
$2MBest estimate
$3.4MHigh estimate

How the revenue splits

Gross Revenue
$1,969,349
Steam Platform Fee(30.0%)
−$590,805
Developer Revenue
$1,378,544

Developer vs. Steam

Developer: 70.0%($1,378,544)Steam: 30.0%($590,805)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$590,805
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

48%positive
6,190Total Reviews
2,971positive (48%)
3,219negative (52%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,190 reviews and a 48% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Quinfall, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,969,349 in gross revenue into roughly $1,378,544 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Quinfall use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,969,349

To developer

$1,378,544

To developer: 70.0%

$1,378,544

Platform fee: 30.0%

$590,805

Epic Games Store

Gross revenue baseline: $1,969,349

To developer

$1,853,027

To developer: 94.1%

$1,853,027

Platform fee: 5.9%

$116,322

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.9%.

GOG

Gross revenue baseline: $1,969,349

To developer

$1,378,544

To developer: 70.0%

$1,378,544

Platform fee: 30.0%

$590,805

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Action
87%

Top 87% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Quinfall ranks in the top 87% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

39.9h avg5.9h median

39.9h

Average Playtime

5.9h

Median Playtime

52.7h

Recent Activity (2 Weeks)

A median playtime of 5.9h and average of 39.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperVawraek Technology Inc.
PublisherVawraek Technology Inc.
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players669
SteamSpy Owners200,000 .. 500,000

Features

Multi-playerMMOPvPOnline PvPCo-opOnline Co-opSteam AchievementsIn-App Purchases

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Frequently Asked Questions

How much has The Quinfall earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Quinfall's total gross revenue on Steam at approximately $1,969,349.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,125,342
  • Calibrated midpoint (x35): $1,969,349
  • Optimistic estimate (x60): $3,376,026

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Quinfall sold on Steam?

With 6,190 Steam reviews and a 48% positive rating, we estimate The Quinfall has sold between 123,800 and 371,400 copies, with a best estimate of 216,650.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Vawraek Technology Inc. earn from The Quinfall?

After Steam's tiered platform fee of effectively 30.0%, Vawraek Technology Inc. keeps an estimated $1,378,544 from The Quinfall's gross revenue of $1,969,349.

Here's the breakdown:

  • Gross Revenue: $1,969,349
  • Steam's Fee (30.0%): -$590,805
  • Developer Revenue: $1,378,544

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Quinfall?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Quinfall, with an estimated gross revenue of $1,969,349, this results in an effective rate of 30.0%. Steam keeps approximately $590,805 and Vawraek Technology Inc. receives $1,378,544.

How accurate are these revenue estimates for The Quinfall?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,125,342 to $3,376,026) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $9.

What would The Quinfall earn on Epic Games Store instead?

If The Quinfall generated the same gross revenue on the Epic Games Store, Vawraek Technology Inc. would keep approximately $1,853,027 - that's $474,483 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $116,322. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,378,544.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Quinfall?

According to SteamSpy data, players spend an average of 39.9 hours in The Quinfall, with a median playtime of 5.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.