World of Goo Steam key art
World of Goo cover art

Steam revenue analysis

World of Goo Steam Revenue & Sales Estimates

2D BOY · 2D BOY

$2.4MEst. Gross Revenue

178,495 estimated sales, 94% positive reviews, and $1,704,270.26 potentially retained by the developer after Steam's platform fees.

Action94% Positive$14.99MC 90

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

178,495

Est. Copies Sold

$2.4M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.4MBest estimate
$5MHigh estimate

How the revenue splits

Gross Revenue
$2,434,672
Steam Platform Fee(30.0%)
−$730,402
Developer Revenue
$1,704,270

Developer vs. Steam

Developer: 70.0%($1,704,270)Steam: 30.0%($730,402)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$730,402
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
6,155Total Reviews
5,786positive (94%)
369negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,155 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For World of Goo, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,434,672 in gross revenue into roughly $1,704,270 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for World of Goo use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,434,672

To developer

$1,704,270

To developer: 70.0%

$1,704,270

Platform fee: 30.0%

$730,402

Epic Games Store

Gross revenue baseline: $2,434,672

To developer

$2,262,511

To developer: 92.9%

$2,262,511

Platform fee: 7.1%

$172,161

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.1%.

GOG

Gross revenue baseline: $2,434,672

To developer

$1,704,270

To developer: 70.0%

$1,704,270

Platform fee: 30.0%

$730,402

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

World of Goo ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

1.9h avg0.8h median

1.9h

Average Playtime

0.8h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 0.8h and average of 1.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

Developer2D BOY
Publisher2D BOY
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players20
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has World of Goo earned on Steam?

Based on our analysis using the Boxleiter method, we estimate World of Goo's total gross revenue on Steam at approximately $2,434,672.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,679,084
  • Calibrated midpoint (x29): $2,434,672
  • Optimistic estimate (x60): $5,037,252

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has World of Goo sold on Steam?

With 6,155 Steam reviews and a 94% positive rating, we estimate World of Goo has sold between 123,100 and 369,300 copies, with a best estimate of 178,495.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does 2D BOY earn from World of Goo?

After Steam's tiered platform fee of effectively 30.0%, 2D BOY keeps an estimated $1,704,270 from World of Goo's gross revenue of $2,434,672.

Here's the breakdown:

  • Gross Revenue: $2,434,672
  • Steam's Fee (30.0%): -$730,402
  • Developer Revenue: $1,704,270

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from World of Goo?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For World of Goo, with an estimated gross revenue of $2,434,672, this results in an effective rate of 30.0%. Steam keeps approximately $730,402 and 2D BOY receives $1,704,270.

How accurate are these revenue estimates for World of Goo?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,679,084 to $5,037,252) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would World of Goo earn on Epic Games Store instead?

If World of Goo generated the same gross revenue on the Epic Games Store, 2D BOY would keep approximately $2,262,511 - that's $558,241 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $172,161. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,704,270.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in World of Goo?

According to SteamSpy data, players spend an average of 1.9 hours in World of Goo, with a median playtime of 0.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is World of Goo's Metacritic score?

World of Goo has a Metacritic score of 90/100, which is considered "generally favorable" by critics. The Steam community rates the game 94% positive based on 6,155 user reviews.