CryoFall Steam key art
CryoFall cover art

Steam revenue analysis

CryoFall Steam Revenue & Sales Estimates

AtomicTorch Studio · Daedalic Entertainment

$3.2MEst. Gross Revenue

172,676 estimated sales, 79% positive reviews, and $2,247,032.79 potentially retained by the developer after Steam's platform fees.

Action79% Positive$19.99

Revenue Overview

$3.2M

Gross Revenue

$2.2M

Developer Revenue

172,676

Est. Copies Sold

$3.2M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.2MBest estimate
$6.9MHigh estimate

How the revenue splits

Gross Revenue
$3,210,047
Steam Platform Fee(30.0%)
−$963,014
Developer Revenue
$2,247,033

Developer vs. Steam

Developer: 70.0%($2,247,033)Steam: 30.0%($963,014)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$963,014
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
6,167Total Reviews
4,872positive (79%)
1,295negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,167 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For CryoFall, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,210,047 in gross revenue into roughly $2,247,033 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for CryoFall use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,210,047

To developer

$2,247,033

To developer: 70.0%

$2,247,033

Platform fee: 30.0%

$963,014

Epic Games Store

Gross revenue baseline: $3,210,047

To developer

$2,944,841

To developer: 91.7%

$2,944,841

Platform fee: 8.3%

$265,206

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.3%.

GOG

Gross revenue baseline: $3,210,047

To developer

$2,247,033

To developer: 70.0%

$2,247,033

Platform fee: 30.0%

$963,014

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 71% by revenue in Action
71%

Top 71% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

CryoFall ranks in the top 71% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

33.6h avg5.7h median

33.6h

Average Playtime

5.7h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 5.7h and average of 33.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAtomicTorch Studio
PublisherDaedalic Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players101
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerMMOPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam AchievementsSteam Trading CardsSteam CloudIncludes level editor

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Frequently Asked Questions

How much has CryoFall earned on Steam?

Based on our analysis using the Boxleiter method, we estimate CryoFall's total gross revenue on Steam at approximately $3,210,047.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,292,891
  • Calibrated midpoint (x28): $3,210,047
  • Optimistic estimate (x60): $6,878,672

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has CryoFall sold on Steam?

With 6,167 Steam reviews and a 79% positive rating, we estimate CryoFall has sold between 123,340 and 370,020 copies, with a best estimate of 172,676.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does AtomicTorch Studio earn from CryoFall?

After Steam's tiered platform fee of effectively 30.0%, AtomicTorch Studio keeps an estimated $2,247,033 from CryoFall's gross revenue of $3,210,047.

Here's the breakdown:

  • Gross Revenue: $3,210,047
  • Steam's Fee (30.0%): -$963,014
  • Developer Revenue: $2,247,033

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from CryoFall?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For CryoFall, with an estimated gross revenue of $3,210,047, this results in an effective rate of 30.0%. Steam keeps approximately $963,014 and AtomicTorch Studio receives $2,247,033.

How accurate are these revenue estimates for CryoFall?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,292,891 to $6,878,672) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would CryoFall earn on Epic Games Store instead?

If CryoFall generated the same gross revenue on the Epic Games Store, AtomicTorch Studio would keep approximately $2,944,841 - that's $697,808 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $265,206. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,247,033.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in CryoFall?

According to SteamSpy data, players spend an average of 33.6 hours in CryoFall, with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.