Mark of the Ninja Steam key art
Mark of the Ninja cover art

Steam revenue analysis

Mark of the Ninja Steam Revenue & Sales Estimates

Klei Entertainment · Microsoft Studios

$2.2MEst. Gross Revenue

475,080 estimated sales, 97% positive reviews, and $1,509,804.24 potentially retained by the developer after Steam's platform fees.

Action97% Positive$4.99

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

475,080

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.2MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,156,863
Steam Platform Fee(30.0%)
−$647,059
Developer Revenue
$1,509,804

Developer vs. Steam

Developer: 70.0%($1,509,804)Steam: 30.0%($647,059)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$647,059
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
15,836Total Reviews
15,361positive (97%)
475negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,836 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mark of the Ninja, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,156,863 in gross revenue into roughly $1,509,804 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.54

List price $4.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mark of the Ninja use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,156,863

To developer

$1,509,804

To developer: 70.0%

$1,509,804

Platform fee: 30.0%

$647,059

Epic Games Store

Gross revenue baseline: $2,156,863

To developer

$2,018,040

To developer: 93.6%

$2,018,040

Platform fee: 6.4%

$138,824

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.4%.

GOG

Gross revenue baseline: $2,156,863

To developer

$1,509,804

To developer: 70.0%

$1,509,804

Platform fee: 30.0%

$647,059

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Action
85%

Top 85% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mark of the Ninja ranks in the top 85% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.5h avg3.5h median

6.5h

Average Playtime

3.5h

Median Playtime

Mark of the Ninja keeps players engaged for an average of 6.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperKlei Entertainment
PublisherMicrosoft Studios
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.54
GenreAction
Peak Players2
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Mark of the Ninja earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mark of the Ninja's total gross revenue on Steam at approximately $2,156,863.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,437,909
  • Calibrated midpoint (x30): $2,156,863
  • Optimistic estimate (x60): $4,313,726

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mark of the Ninja sold on Steam?

With 15,836 Steam reviews and a 97% positive rating, we estimate Mark of the Ninja has sold between 316,720 and 950,160 copies, with a best estimate of 475,080.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Klei Entertainment earn from Mark of the Ninja?

After Steam's tiered platform fee of effectively 30.0%, Klei Entertainment keeps an estimated $1,509,804 from Mark of the Ninja's gross revenue of $2,156,863.

Here's the breakdown:

  • Gross Revenue: $2,156,863
  • Steam's Fee (30.0%): -$647,059
  • Developer Revenue: $1,509,804

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mark of the Ninja?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mark of the Ninja, with an estimated gross revenue of $2,156,863, this results in an effective rate of 30.0%. Steam keeps approximately $647,059 and Klei Entertainment receives $1,509,804.

How accurate are these revenue estimates for Mark of the Ninja?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,437,909 to $4,313,726) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $5.

What would Mark of the Ninja earn on Epic Games Store instead?

If Mark of the Ninja generated the same gross revenue on the Epic Games Store, Klei Entertainment would keep approximately $2,018,040 - that's $508,235 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $138,824. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,509,804.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mark of the Ninja?

According to SteamSpy data, players spend an average of 6.5 hours in Mark of the Ninja, with a median playtime of 3.5 hours. This indicates solid player engagement.