Eastward Steam key art
Eastward cover art

Steam revenue analysis

Eastward Steam Revenue & Sales Estimates

Pixpil · Chucklefish

$8.4MEst. Gross Revenue

506,880 estimated sales, 84% positive reviews, and $5,850,915.84 potentially retained by the developer after Steam's platform fees.

Action84% Positive$24.99

Revenue Overview

$8.4M

Gross Revenue

$5.9M

Developer Revenue

506,880

Est. Copies Sold

$1.7M

Revenue / Year (avg. 5 yr)

$5.2MLow estimate
$8.4MBest estimate
$15.7MHigh estimate

How the revenue splits

Gross Revenue
$8,358,451
Steam Platform Fee(30.0%)
−$2,507,535
Developer Revenue
$5,850,916

Developer vs. Steam

Developer: 70.0%($5,850,916)Steam: 30.0%($2,507,535)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,507,535
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
15,840Total Reviews
13,306positive (84%)
2,534negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,840 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Eastward, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,358,451 in gross revenue into roughly $5,850,916 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.49

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Eastward use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,358,451

To developer

$5,850,916

To developer: 70.0%

$5,850,916

Platform fee: 30.0%

$2,507,535

Epic Games Store

Gross revenue baseline: $8,358,451

To developer

$7,475,437

To developer: 89.4%

$7,475,437

Platform fee: 10.6%

$883,014

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,358,451

To developer

$5,850,916

To developer: 70.0%

$5,850,916

Platform fee: 30.0%

$2,507,535

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 40% by revenue in Action
40%

Top 40% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Eastward ranks in the top 40% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.9h avg6.3h median

11.9h

Average Playtime

6.3h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Eastward keeps players engaged for an average of 11.9 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPixpil
PublisherChucklefish
Release DateSeptember 15, 2021
Years on Market5 years
Current Price$24.99
Calibrated Avg. Selling Price$16.49
GenreAction
Peak Players48
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Eastward earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Eastward's total gross revenue on Steam at approximately $8,358,451.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,224,032
  • Calibrated midpoint (x32): $8,358,451
  • Optimistic estimate (x60): $15,672,096

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Eastward sold on Steam?

With 15,840 Steam reviews and a 84% positive rating, we estimate Eastward has sold between 316,800 and 950,400 copies, with a best estimate of 506,880.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pixpil earn from Eastward?

After Steam's tiered platform fee of effectively 30.0%, Pixpil keeps an estimated $5,850,916 from Eastward's gross revenue of $8,358,451.

Here's the breakdown:

  • Gross Revenue: $8,358,451
  • Steam's Fee (30.0%): -$2,507,535
  • Developer Revenue: $5,850,916

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Eastward?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Eastward, with an estimated gross revenue of $8,358,451, this results in an effective rate of 30.0%. Steam keeps approximately $2,507,535 and Pixpil receives $5,850,916.

How accurate are these revenue estimates for Eastward?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,224,032 to $15,672,096) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $16.

What would Eastward earn on Epic Games Store instead?

If Eastward generated the same gross revenue on the Epic Games Store, Pixpil would keep approximately $7,475,437 - that's $1,624,521 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $883,014. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,850,916.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Eastward?

According to SteamSpy data, players spend an average of 11.9 hours in Eastward, with a median playtime of 6.3 hours. This indicates solid player engagement.