Construction Simulator Steam key art
Construction Simulator cover art

Steam revenue analysis

Construction Simulator Steam Revenue & Sales Estimates

weltenbauer. Software Entwicklung GmbH · astragon Entertainment

$7.3MEst. Gross Revenue

312,480 estimated sales, 82% positive reviews, and $5,083,424.64 potentially retained by the developer after Steam's platform fees.

Action82% Positive$24.99

Revenue Overview

$7.3M

Gross Revenue

$5.1M

Developer Revenue

312,480

Est. Copies Sold

$7.3M

Revenue / Year (avg. 1 yr)

$5.2MLow estimate
$7.3MBest estimate
$15.6MHigh estimate

How the revenue splits

Gross Revenue
$7,262,035
Steam Platform Fee(30.0%)
−$2,178,611
Developer Revenue
$5,083,425

Developer vs. Steam

Developer: 70.0%($5,083,425)Steam: 30.0%($2,178,611)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,178,611
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
11,160Total Reviews
9,151positive (82%)
2,009negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,160 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Construction Simulator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,262,035 in gross revenue into roughly $5,083,425 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Construction Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,262,035

To developer

$5,083,425

To developer: 70.0%

$5,083,425

Platform fee: 30.0%

$2,178,611

Epic Games Store

Gross revenue baseline: $7,262,035

To developer

$6,510,591

To developer: 89.7%

$6,510,591

Platform fee: 10.3%

$751,444

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,262,035

To developer

$5,083,425

To developer: 70.0%

$5,083,425

Platform fee: 30.0%

$2,178,611

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Construction Simulator ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20h avg13.2h median

20h

Average Playtime

13.2h

Median Playtime

5.2h

Recent Activity (2 Weeks)

Construction Simulator keeps players engaged for an average of 20 hours – solid engagement for a action game.

Current Activity26% still active

Game Details

Dataset updated: April 18, 2026

Developerweltenbauer. Software Entwicklung GmbH
Publisherastragon Entertainment
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players310
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo SoundSteam CloudFamily Sharing

More by weltenbauer. Software Entwicklung GmbH

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Frequently Asked Questions

How much has Construction Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Construction Simulator's total gross revenue on Steam at approximately $7,262,035.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,187,168
  • Calibrated midpoint (x28): $7,262,035
  • Optimistic estimate (x60): $15,561,504

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Construction Simulator sold on Steam?

With 11,160 Steam reviews and a 82% positive rating, we estimate Construction Simulator has sold between 223,200 and 669,600 copies, with a best estimate of 312,480.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does weltenbauer. Software Entwicklung GmbH earn from Construction Simulator?

After Steam's tiered platform fee of effectively 30.0%, weltenbauer. Software Entwicklung GmbH keeps an estimated $5,083,425 from Construction Simulator's gross revenue of $7,262,035.

Here's the breakdown:

  • Gross Revenue: $7,262,035
  • Steam's Fee (30.0%): -$2,178,611
  • Developer Revenue: $5,083,425

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Construction Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Construction Simulator, with an estimated gross revenue of $7,262,035, this results in an effective rate of 30.0%. Steam keeps approximately $2,178,611 and weltenbauer. Software Entwicklung GmbH receives $5,083,425.

How accurate are these revenue estimates for Construction Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,187,168 to $15,561,504) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Construction Simulator earn on Epic Games Store instead?

If Construction Simulator generated the same gross revenue on the Epic Games Store, weltenbauer. Software Entwicklung GmbH would keep approximately $6,510,591 - that's $1,427,166 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $751,444. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,083,425.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Construction Simulator?

According to SteamSpy data, players spend an average of 20 hours in Construction Simulator, with a median playtime of 13.2 hours. This indicates solid player engagement.